Essentials

Azurill

Azurill

Normal Fairy

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Huge Power

Doubles Attack in battle.

Hidden Ability

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
298
Hoenn
54 Ruby, Sapphire, Emerald
Original Sinnoh
124 Diamond, Pearl
Extended Sinnoh
124 Platinum
Updated Unova
30 Black 2, White 2
Central Kalos
41 X, Y

Names

Korean
루리리
French
Azurill
Italian
Azurill
German
Azurill
Spanish
Azurill
Chinese
露力麗
Japanese
ルリリ (ruriri)
Official roomaji
Ruriri

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Undiscovered
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Azurill cannot breed.

Training

Base EXP
38 Search:
Effort points
  • 1 HP
Capture rate
150 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Azurill Either parent must hold Sea Incense Marill Level up, with at least 220 happiness Azumarill Level up, starting at level 18

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
20
1.3 108 139
Defense
40
10.6 148 179
Special Attack
20
1.3 108 139
Special Defense
40
10.5 148 179
Speed
20
2.6 108 139
Total
190
0.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★✯☆
Total
6/12/17

Flavor

Flavor Text

Generation 5
Black, White

Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

Black 2, White 2

It swings its large, nutrient-filled tail around to fight opponents bigger than itself.

Generation 6
X

A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Y

It swings its large, nutrient-filled tail around to fight opponents bigger than itself.

Sprites

Azurill Azurill Azurill Azurill

Miscellany

Species
Polka Dot Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Azurill
Shape
Crural Search:

Height

Trainer dude

Azurill
2

0'7.9"
0.2 m

Weight

Trainer dudette

Azurill
20

4.4 lb
2.0 kg

Locations

Diamond Diamond
Pearl Pearl
Black 2 Black 2
White 2 White 2

Pal Park

Area
Pond
Score
80
Rate
10

Moves

Normal and Fairy moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash Normal status 40

Does nothing.

3 2 2 2 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

6 7 7 7 2 2 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 Water Sport Water status 15

Halves all Fire-type damage.

10 10 10 10 7 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

15 15 15 15 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

21 18 18 18 7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

10 10 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

13 13 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

16 16 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

20 20 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

23 23 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• Copycat Normal status 20

Uses the target's last used move.

• • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • • • • Sing Normal status 15 55%

Puts the target to sleep.

• • • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • Soak Water status 20 100%

Changes the target's type to Water.

• • • • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • Water Sport Water status 15

Halves all Fire-type damage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

83 83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links