Main Pokédex page | Flavor text and images
General
Abilities
- Huge Power
- This Pokémon's Attack is doubled.
- Thick Fat
- Fire and Ice moves only do half damage against this Pokémon.
Flavor
- Height
- 1'3.7" or 0.4 m
- Weight
- 18.7 lb or 8.5 kg
- Species
- Aqua Mouse
- Color
- blue
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- n/a
Breeding
- Gender
½ male; ½ female (code: 127 or 0x7f)- Breeding groups
-
2: Water 1
6: Fairy - Steps to hatch
- 2,560
- Compatible with
- 41 families; 104 total Pokémon
In the Wild
- Base EXP
- 58 or 0x3a
- Capture rate
- 190 or 0xbe
- Base happiness
- 70 or 0x46
- Growth rate
- fast
- Effort points
- 2 HP
- Wild held items
- n/a
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 | Stage 2 |
|---|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 177 | 344 | 56.2 | |
| Attack | 72 | 139 | 1.2 | |
| Defense | 102 | 199 | 24.9 | |
| Special Attack | 72 | 139 | 1 | |
| Special Defense | 102 | 199 | 22.7 | |
| Speed | 92 | 179 | 16.8 | |
| Average | - | - | 7.9 | |
Flavor
All versions' flavor text and sprites
Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Locations
Sorry, Pearl players! Only Diamond for the moment.
| Area | Section | Level | Method |
|---|---|---|---|
| Safari Zone | Area 1 | 25 - 26 | 15%
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| Safari Zone | Area 2 | 25 - 26 | 15%
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| Safari Zone | Area 3 | 23 - 24 | 15%
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| Safari Zone | Area 4 | 23 - 24 | 15%
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| Safari Zone | Area 5 | 21 - 22 | 15%
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| Safari Zone | Area 6 | 21 - 22 | 15%
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Move List
Marill gets the STAB from
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | -- | Tackle | ![]() |
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35 | 35 | 95% | Inflicts regular damage. | ||
| 3 | 3 | 2 | Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | ||
| 6 | 6 | 7 | Tail Whip | ![]() |
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30 | -- | 100% | Lowers the target's Defense. | ||
| 10 | 10 | 10 | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage. | ||
| 15 | 15 | 15 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
| 21 | 21 | 18 | BubbleBeam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed. | ||
| 23 | Aqua Ring | ![]() |
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20 | -- | 0% | Restores 1/16 of the user's max HP every turn. | ||||
| 28 | 28 | 27 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
| 36 | 36 | 32 | Rain Dance | ![]() |
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5 | -- | 0% | Changes the weather to rain for five turns. | ||
| 37 | Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage. | ||||
| 45 | 42 | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage. | |||
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![]() | Egg moves (Pokémon can also inherit any TMs they are compatible with) | ||||||||
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Amnesia | ![]() |
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20 | -- | 100% | Raises the user's Special Defense by two levels. | |
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Aqua Jet | ![]() |
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20 | 40 | 100% | 1 | Goes first. Inflicts regular damage. | ||
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Belly Drum | ![]() |
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10 | -- | 100% | User pays half its max HP to raise its Attack as high as is allowed by stat changes. | |
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Foresight | ![]() |
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5 | -- | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost. | |||
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Future Sight | ![]() |
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15 | 80 | 90% | Hits the target two turns later. | |
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Light Screen | ![]() |
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30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |
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Perish Song | ![]() |
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5 | -- | 100% | User and target both faint after three turns. | |
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Present | ![]() |
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15 | varies | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
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Refresh | ![]() |
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20 | -- | 100% | Cleanses the user of a Burn, Paralysis, or Poison. | |||
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Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
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Superpower | ![]() |
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5 | 120 | 100% | Lowers the user's Attack and Defense after inflicting damage. | |||
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Supersonic | ![]() |
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20 | -- | 55% | Confuses the target. | |
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![]() | Tutored moves | ||||||||
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Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage. | ||||
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to Freeze the target. | ||||
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Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage. | ||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to Paralyze the target. | ||||
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||||
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Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to Freeze the target. | ||||
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Seismic Toss | ![]() |
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20 | varies | 100% | Inflicts damage equal to the user's level. | ||||
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Mimic | ![]() |
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10 | -- | 100% | Copies the target's last used move. | ||||
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Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | ||||
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Swift | ![]() |
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20 | 60 | 100% | Never misses. | ||||
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Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | ||||
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | ||||
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Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |||
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
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Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||||
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Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||||
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DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to Confuse the target. | ||||
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![]() | Miscellaneous moves | ||||||||
| pokecenter | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage. | ||||
| pokecenter | Dizzy Punch | ![]() |
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10 | 70 | 100% | Has a 20% chance to Confuse the target. | ||||
| pokecenter | Scary Face | ![]() |
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10 | -- | 90% | Lowers the target's Speed by two levels. | ||||
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![]() | TMs and HMs | ||||||||
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45 | 45 | 45 | Attract | ![]() |
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15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
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14 | 14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail. | |
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31 | 31 | Brick Break | ![]() |
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15 | 75 | 100% | Cancels the effects of Reflect and Light Screen. | ||
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78 | Captivate | ![]() |
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20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | |||
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03 | Curse | ![]() |
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10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
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40 | Defense Curl | ![]() |
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40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||
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28 | 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
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H8 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. | |||
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32 | 32 | 32 | Double Team | ![]() |
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15 | -- | 100% | Raises the user's Evasion. | |
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01 | DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to Confuse the target. | |||
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20 | 58 | Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |
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42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | ||
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56 | Fling | ![]() |
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10 | varies | 100% | Throws held item at the target; power depends on the item. | |||
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01 | 01 | Focus Punch | ![]() |
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20 | 150 | 100% | -3 | Goes last. If the user takes damage before attacking, the attack is canceled. | |
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21 | 21 | 21 | Frustration | ![]() |
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20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
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86 | Grass Knot | ![]() |
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20 | varies | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
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07 | 07 | Hail | ![]() |
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10 | -- | 100% | Changes the weather to a hailstorm for five turns. | ||
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02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target Flinch. | |||
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10 | 10 | 10 | Hidden Power | ![]() |
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15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
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13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to Freeze the target. | ||
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33 | Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to Freeze the target. | |||
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16 | Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | |||
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23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense. | |
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31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||
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83 | Natural Gift | ![]() |
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15 | varies | 100% | Power and type depend on the held berry. | |||
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17 | 17 | 17 | Protect | ![]() |
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10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | ![]() |
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5 | -- | 0% | Changes the weather to rain for five turns. | |
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44 | 44 | 44 | Rest | ![]() |
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10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | Return | ![]() |
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20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
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H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | ||
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04 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
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43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
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35 | 82 | Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||
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13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
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H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage. | ||
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90 | Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
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H3 | H3 | H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage. | |
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34 | 87 | Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||
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39 | Swift | ![]() |
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20 | 60 | 100% | Never misses. | |||
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06 | 06 | 06 | Toxic | ![]() |
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10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to Confuse the target. | ||
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H7 | H7 | H7 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target Flinch. | |
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H6 | Whirlpool | ![]() |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
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