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Cleffa


Main Pokédex page | Flavor text and images

General

Cleffa
normal

Abilities

Cute Charm
Enemy Pokémon have a 30% chance of becoming Attracted every time they touch this Pokémon.
Magic Guard
This Pokémon is immune to damage not caused directly by an attack.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
173
Gold/Silver/Crystal Johto
40
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
99

Names

Japanese
ピィ
Romaji
Pii

Flavor

Height
11.8" or 0.3 m
Weight
6.6 lb or 3 kg
Species
Star Shape
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¼ male; ¾ female (code: 191 or 0xbf)
Breeding groups
15: No Eggs
Steps to hatch
2,560
Compatible with
Cannot breed

In the Wild

Base EXP
37 or 0x25
Capture rate
150 or 0x96
Base happiness
140 or 0x8c
Growth rate
fast
Effort points
1 Special Defense
Wild held items
Leppa Berry (50%), Moon Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasicStage 1
173 Cleffa Baby form 35 Clefairy Happiness 36 Clefable Use a Moon Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
25
77 149 3.2
Defense
28
80 155 2.6
Special Attack
45
97 189 22.3
Special Defense
55
107 209 31.4
Speed
15
67 129 0.8
Average
36.3
- - 3.9

Flavor

See also: All versions' flavor text and sprites

Diamond Its silhouette is like a star. It is believed to arrive riding on shooting stars.

Pearl Many appear when the night skies are filled with shooting stars. They disappear with sunrise.

Locations

Mt. Coronet
Mt. Coronet

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Mt. Coronet Route 207 14 Morning 25%; Daytime Night 5%
Mt. Coronet Route 211 12 Morning 25%; Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Cleffa's Special Attack is higher, so it will inflict more damage with special () moves.

Cleffa gets the STAB from normal moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
-- -- -- -- Pound normal physical 35 40 100% Inflicts regular damage.
-- 4 4 4 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
8 8 8 7 Sing normal none 15 -- 55% Puts the target to Sleep.
13 13 13 10 Sweet Kiss normal none 10 -- 75% Confuses the target.
13 Copycat normal none 20 -- 0% Uses the target's last used move.
17 16 Magical Leaf grass special 20 60 100% Never misses.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Belly Drum normal none 10 -- 100% User pays half its max HP to raise its Attack as high as is allowed by stat changes.
Chains Diamond/Pearl Covet normal physical 40 40 100% Takes the target's item.
Chains Diamond/Pearl Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mimic normal none 10 -- 100% Copies the target's last used move.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Present normal physical 15 varies 90% Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Splash normal none 40 -- 100% Does nothing.
Chains Ruby/Sapphire Diamond/Pearl Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains Ruby/Sapphire Diamond/Pearl Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Fire Red/Leaf Green Softboiled normal none 10 -- 100% Heals the user by half its max HP.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Miscellaneous moves
pokecenter Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
pokecenter Swift normal special 20 60 100% Never misses.
crystal Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
pokecenter Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Cleffa in other Pokédexes