Essentials

Clefairy

Clefairy

normal

Abilities

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Protects against damage not directly caused by a move.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost 0
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
35
Kanto
35 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
41 Gold, Silver, Crystal
Original Sinnoh
100 Diamond, Pearl
Extended Sinnoh
100 Platinum
Updated Johto
41 HeartGold, SoulSilver

Names

Japanese
ピッピ (pippi)
Official Roomaji
Pippi
Korean
삐삐
Chinese
皮皮
French
Mélofée
German
Piepi

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Fairy
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

  • Pikachu
  • Clefairy
  • Jigglypuff
  • Chansey
  • Togetic
  • Marill
  • Hoppip
  • Snubbull
  • Shroomish
  • Skitty
  • Mawile
  • Plusle
  • Minun
  • Roselia
  • Castform
  • Snorunt
  • Pachirisu
  • Cherubi

Training

Base EXP
68 Search:
971 EXP at level
Effort points
  • 2 HP
Capture rate
150 Search:
Base happiness
140 Search:
Growth rate
fast Search:

Wild held items

Ruby, Sapphire, Emerald 5% Moon Stone Moon Stone
50% Leppa Berry Leppa Berry
FireRed, LeafGreen 5% Moon Stone Moon Stone
Generation 4 5% Moon Stone Moon Stone
50% Leppa Berry Leppa Berry

Evolution

Baby Basic Stage 1 Stage 2
CleffaCleffa Clefairy Clefairy Level up, with at least 220 happiness ClefableClefable Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
45
16.1 158 189
Defense
48
23.6 164 195
Special Attack
60
42.4 188 219
Special Defense
65
48.7 198 229
Speed
35
13.9 138 169
Total
323
25.2

Flavor

Flavor Text

Generation 4
Diamond

Thought to live with others on quiet mountains, it is popular for its adorable nature.

Pearl

It flies using the wings on its back to collect moonlight. This Pokémon is difficult to find.

Platinum

It is said that happiness will come to those who see a gathering of CLEFAIRY dancing under a full moon.

HeartGold

The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.

SoulSilver

Its adorable behavior and cry make it highly popular. However, this cute Pokémon is rarely found.

Sprites

Clefairy Clefairy Clefairy Clefairy

Miscellany

Species
Fairy Search:
Color
pink Search:
Cry
Habitat Generation 3
mountain Search:
Pawprint
Clefairy
Shape
Sciurine Search:

Height

Trainer dude

Clefairy
6

1'11.6"
0.6 m

Weight

Trainer dudette

Clefairy
75

16.5 lb
7.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Clefairy's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

4 5 4 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13 8 9 7 Sing normal None 15 0 55%

Puts the target to sleep.

18 13 13 10 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

13 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

17 16 Follow Me normal None 20 0 100% 3

Redirects the target's single-target effects to the user for this turn.

24 19 21 19 Minimize normal None 20 0 100%

Raises the user's evasion.

26 25 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

22 Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

25 Cosmic Power psychic None 20 0 100%

Raises the user's Defense and Special Defense by one level.

28 Lucky Chant normal None 30 0 0%

Prevents the target from scoring critical hits for five turns.

31 34 29 31 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

39 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

34 Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

33 Cosmic Power psychic None 20 0 100%

Raises the user's Defense and Special Defense by one level.

43 37 37 Moonlight normal None 5 0 100%

Heals the user by half its max HP. Affected by weather.

48 53 41 40 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

45 43 Meteor Mash steel Physical 10 100 85%

Has a 20% chance to raise the user's Attack by one level.

46 Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Softboiled normal None 10 0 100%

Heals the user by half its max HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H5 H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

External Links