Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 488
Names
- Japanese

- クレセリア (kureseria)
- Official Roomaji

- Crecelia
- Korean

- 크레세리아
- Chinese

- 克雷色利亞
- French

- Cresselia
- German

- Cresselia
Breeding
- Gender
always female- Egg groups
-
- No Eggs
- Steps to hatch
- 30720
Compatibility
Cresselia cannot breed.
Training
- Base EXP
-
210
3000 EXP at level - Effort points
-
- 3 Special Defense
- Capture rate
- 3
- Base happiness
- 100
- Growth rate
- slow
- Wild held items
-

None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 96.6 | 413 | 444 | ||
| Attack | 47.2 | 208 | 239 | ||
| Defense | 93.7 | 308 | 339 | ||
| Special Attack | 61.6 | 218 | 249 | ||
| Special Defense | 97.1 | 328 | 359 | ||
| Speed | 72.9 | 238 | 269 | ||
| Total | 95.4 | ||||
Flavor
Flavor Text

- Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

- Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

- On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.

- Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.

- Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.
Sprites
Miscellany
- Species
- Lunar
- Color
- yellow
- Cry
- download mp3
- Pawprint

- Shape
-
Chitinous
Height
4'11.1"
1.5 m
Weight
188.7 lb
85.6 kg
Locations
Moves
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Confusion |
|
|
25 | 50 | 100% | Has a 10% chance to confuse the target. |
|
| — | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 11 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 20 | Mist |
|
|
30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
|
| 29 | Aurora Beam |
|
|
20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one level. |
|
| 38 | Future Sight |
|
|
15 | 80 | 90% | Hits the target two turns later. |
|
| 47 | Slash |
|
|
20 | 70 | 100% | Has an increased chance for a critical hit. |
|
| 57 | Moonlight |
|
|
5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
|
| 66 | Psycho Cut |
|
|
20 | 70 | 100% | Has an increased chance for a critical hit. |
|
| 75 | Psycho Shift |
|
|
10 | 0 | 90% | Transfers the user's major status effect to the target. |
|
| 84 | Lunar Dance |
|
|
10 | 0 | 0% | User faints, and its replacement is fully healed. |
|
| 93 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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|
Fury Cutter |
|
|
20 | 10 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|
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|
Gravity |
|
|
5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
|
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|
Helping Hand |
|
|
20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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|
Icy Wind |
|
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
|
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|
Magic Coat |
|
|
15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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|
Mud-Slap |
|
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
|
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|
Role Play |
|
|
10 | 0 | 100% | Copies the target's ability. |
|
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|
Signal Beam |
|
|
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|
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|
Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|
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|
Swift |
|
|
20 | 60 | 100% | Never misses. |
|
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|
Trick |
|
|
10 | 0 | 100% | User and target swap items. |
|
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|
Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|
| 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
|
| 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 13 | Ice Beam |
|
|
10 | 95 | 100% | Has a 10% chance to freeze the target. |
|
| 15 | Hyper Beam |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 16 | Light Screen |
|
|
30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
|
| 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
|
| 20 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 22 | SolarBeam |
|
|
10 | 120 | 100% | Requires a turn to charge before attacking. |
|
| 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 29 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 30 | Shadow Ball |
|
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
|
| 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 33 | Reflect |
|
|
20 | 0 | 100% | Reduces damage from physical attacks by half. |
|
| 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 45 | Attract |
|
|
15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 48 | Skill Swap |
|
|
10 | 0 | 100% | User and target swap abilities. |
|
| 53 | Energy Ball |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 57 | Charge Beam |
|
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
|
| 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 67 | Recycle |
|
|
10 | 0 | 100% | User recovers the item it last used up. |
|
| 68 | Giga Impact |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|
| 73 | Thunder Wave |
|
|
20 | 0 | 100% | Paralyzes the target. |
|
| 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
|
| 78 | Captivate |
|
|
20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
|
| 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|
| 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
|
| 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
|
| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|
| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|
| 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|
| 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |


















