Found a bug? Have a suggestion? File a bug report!


Cresselia


Main Pokédex page | Flavor text and images

General

Cresselia
psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
488
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
クレセリア
Romaji
Kureseria

Flavor

Height
4'11.1" or 1.5 m
Weight
188.7 lb or 85.6 kg
Species
Lunar
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always female (code: 254 or 0xfe)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
210 or 0xd2
Capture rate
3 or 0x03
Base happiness
100 or 0x64
Growth rate
slow
Effort points
3 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
488 Cresselia Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
120
227 444 96.6
Attack
70
122 239 44.4
Defense
120
172 339 92.9
Special Attack
75
127 249 61.1
Special Defense
130
182 359 96.8
Speed
85
137 269 71.6
Average
100
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Cresselia's Special Attack is higher, so it will inflict more damage with special () moves.

Cresselia gets the STAB from psychic moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- Double Team normal none 15 -- 100% Raises the user's Evasion.
11 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
20 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
29 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
38 Future Sight psychic special 15 80 90% Hits the target two turns later.
47 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
57 Moonlight normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
66 Psycho Cut psychic physical 20 70 100% Has an increased chance for a critical hit.
75 Psycho Shift psychic none 10 -- 90% Transfers the user's major status effect to the target.
84 Lunar Dance psychic none 10 -- 0% User faints, and its replacement's HP is completely restored.
93 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Cresselia in other Pokédexes