Essentials

Cresselia

Cresselia

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
488

Names

Japanese
クレセリア (kureseria)
Official roomaji
Crecelia
Korean
크레세리아
Chinese
克雷色利亞
French
Cresselia
German
Cresselia
Spanish
Cresselia
Italian
Cresselia

Breeding

Gender
always female Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Cresselia cannot breed.

Training

Base EXP
270 Search:
Effort points
  • 3 Special Defense
Capture rate
3 Search:
Base happiness
100 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cresselia

Stats

Pctile Min IVs Max IVs
HP
120
96.7 413 444
Attack
70
44.7 208 239
Defense
120
92.9 308 339
Special Attack
75
60.5 218 249
Special Defense
130
97.1 328 359
Speed
85
71.2 238 269
Total
600
93.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★★✯✯☆
Jump
★★★★☆
Total
9/15/22

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.

Generation 6
X

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Y

Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Sprites

Cresselia Cresselia Cresselia Cresselia

Miscellany

Species
Lunar Search:
Color
Yellow Search:
Cry
Footprint
Cresselia
Shape
Chitinous Search:

Height

Trainer dude

Cresselia
15

4'11.1"
1.5 m

Weight

Trainer dudette

Cresselia
856

188.7 lb
85.6 kg

Locations

Pal Park

Area
Forest
Score
90
Rate
3

Moves

Psychic moves get STAB, and have their type highlighted in green.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal status 15

Raises the user's evasion by one stage.

11 11 11 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 20 20 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

29 29 29 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

38 38 38 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

47 47 47 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

57 57 57 Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

66 66 66 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

75 75 75 Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

84 84 84 Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

93 93 93 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

99 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Magic Room Psychic status 10

Negates held items for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic status 10

User and target swap abilities.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links