Essentials

Cresselia

Cresselia

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
488

Names

German
Cresselia
Chinese
克雷色利亞
Korean
크레세리아
French
Cresselia
Japanese
クレセリア (kureseria)
Official Roomaji
Crecelia

Breeding

Gender
always female Search:
Egg groups
  • No Eggs
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Cresselia cannot breed.

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 3 Special Defense
Capture rate
3 Search:
Base happiness
100 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cresselia

Stats

Pctile Min IVs Max IVs
HP
120
97.1 413 444
Attack
70
45.6 208 239
Defense
120
94.2 308 339
Special Attack
75
61.9 218 249
Special Defense
130
97.7 328 359
Speed
85
72.3 238 269
Total
600
95.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★★✯✯☆
Jump
★★★★☆
Total
9/15/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Platinum

On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.

HeartGold, SoulSilver

Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Generation 5
Black, White

On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.

Sprites

Cresselia Cresselia Cresselia Cresselia

Miscellany

Species
Lunar Search:
Color
Yellow Search:
Cry
Footprint
Cresselia
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Cresselia
15

4'11.1"
1.5 m

Weight

${_("Trainer dudette")}

Cresselia
856

188.7 lb
85.6 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

11 11 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 20 Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

29 29 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

38 38 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

47 47 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

57 57 Moonlight Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

66 66 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

75 75 Psycho Shift Psychic non-damaging 10 90%

Transfers the user's major status effect to the target.

84 84 Lunar Dance Psychic non-damaging 10

User faints, and its replacement is fully healed.

93 93 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links