Essentials

Entei

Entei

Fire

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Dream Ability

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
244
Original Johto
239 Gold, Silver, Crystal
Updated Johto
244 HeartGold, SoulSilver

Names

Korean
앤테이
Chinese
炎帝
French
Entei
German
Entei
Japanese
エンテイ (entei)
Official Roomaji
Entei

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Entei cannot breed.

Training

Base EXP
217 Search:
3100 EXP at level
Effort points
  • 1 HP
  • 2 Attack
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Entei

Stats

Pctile Min IVs Max IVs
HP
115
96.5 403 434
Attack
115
89.1 298 329
Defense
85
72.6 238 269
Special Attack
90
75.6 248 279
Special Defense
75
62.5 218 249
Speed
100
87.9 268 299
Total
580
92.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★★★★✯
Skill
★✯✯
Stamina
★✯✯✯
Jump
★★☆
Total
9/18/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is said that when it roars, a volcano erupts somewhere around the globe.

HeartGold

Volcanoes erupt when it barks. Unable to contain its sheer power, it races headlong around the land.

SoulSilver

A Pokémon that races across the land. It is said that one is born every time a new volcano appears.

Generation 5
Black, White

It is said that when it roars, a volcano erupts somewhere around the globe.

Sprites

Entei Entei Entei Entei

Miscellany

Species
Volcano Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Entei
Shape
Mensal Search:

Height

${_("Trainer dude")}

Entei
21

6'10.7"
2.1 m

Weight

${_("Trainer dudette")}

Entei
1980

436.5 lb
198.0 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Physical moves better suit Entei's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

11 11 8 8 8 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

21 21 15 15 15 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31 31 22 22 22 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

41 41 29 29 29 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

51 51 36 36 36 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

61 61 43 43 43 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 50 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

57 57 57 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

64 64 64 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

71 71 71 71 71 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

81 78 78 78 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

85 85 Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 Swift Normal special 20 60

Never misses.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

60 Quash Dark non-damaging 15 100%

Makes the target act last this turn.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links