Essentials

Suicune

Suicune

Water

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Dream Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
245
Original Johto
240 Gold, Silver, Crystal
Updated Johto
245 HeartGold, SoulSilver

Names

French
Suicune
German
Suicune
Korean
스이쿤
Chinese
水君
Japanese
スイクン (suikun)
Official Roomaji
Suikun

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Suicune cannot breed.

Training

Base EXP
215 Search:
3071 EXP at level
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Suicune

Stats

Pctile Min IVs Max IVs
HP
100
90.0 373 404
Attack
75
51.6 218 249
Defense
115
92.5 298 329
Special Attack
90
75.6 248 279
Special Defense
115
94.6 298 329
Speed
85
72.3 238 269
Total
580
92.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★★✯☆
Skill
★✯✯✯☆
Stamina
★★✯
Jump
★★✯✯
Total
9/18/21

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It races around the world to purify fouled water. It dashes away with the north wind.

HeartGold

Said to be the embodiment of north winds, it can instantly purify filthy, murky water.

SoulSilver

This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.

Generation 5
Black, White

It races around the world to purify fouled water. It dashes away with the north wind.

Sprites

Suicune Suicune Suicune Suicune

Miscellany

Species
Aurora Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Suicune
Shape
Mensal Search:

Height

${_("Trainer dude")}

Suicune
20

6'6.7"
2.0 m

Weight

${_("Trainer dudette")}

Suicune
1870

412.3 lb
187.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Suicune's higher Special Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

11 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

21 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11 11 8 8 8 8 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

21 21 15 15 15 15 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

31 31 31 22 22 22 22 Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

41 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

41 41 29 29 29 29 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

51 51 51 36 36 36 36 Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

61 61 61 43 43 43 43 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

50 50 50 50 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

57 57 57 57 Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

64 64 64 64 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

71 71 71 71 71 71 71 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

81 78 78 78 78 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

85 85 85 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

37 37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

60 Quash Dark non-damaging 15 100%

Makes the target act last this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

77 77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links