Essentials

Magnemite

Magnemite

Electric Steel

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Analytic

Strengthens moves to 1.3× their power when moving last.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric ½
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ¼
  • Ghost 1
  • Grass ½
  • Ground 4
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ¼
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
81
Kanto
81 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
118 Gold, Silver, Crystal
Hoenn
82 Ruby, Sapphire, Emerald
Extended Sinnoh
178 Platinum
Updated Johto
119 HeartGold, SoulSilver
Updated Unova
48 Black 2, White 2
Mountain Kalos
69 X, Y

Names

Italian
Magnemite
German
Magnetilo
Spanish
Magnemite
French
Magnéti
Chinese
小磁怪
Korean
코일
Japanese
コイル (koiru)
Official roomaji
Coil

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
65 Search:
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Metal Coat Metal Coat
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat
Generation 6 5% Metal Coat Metal Coat

Evolution

Baby Basic Stage 1 Stage 2
Magnemite Magneton Level up, starting at level 30 Magnezone Level up, around Route 13 (Kalos) Level up, around Chargestone Cave (Unova) Level up, around Mt. Coronet (Sinnoh)

Stats

Pctile Min IVs Max IVs
HP
25
1.2 223 254
Attack
35
6.9 138 169
Defense
70
52.6 208 239
Special Attack
95
77.4 258 289
Special Defense
55
31.3 178 209
Speed
45
23.9 158 189
Total
325
24.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯
Power
★☆
Skill
★✯✯☆
Stamina
★☆
Jump
★★✯☆
Total
7/12/16

Flavor

Flavor Text

Generation 5
Black, White

The faster the units at its sides rotate, the greater the magnetic force they generate.

Black 2, White 2

The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

Generation 6
X

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Y

It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Sprites

Magnemite Magnemite Magnemite Magnemite

Miscellany

Species
Magnet Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Magnemite
Shape
Brachial Search:

Height

Trainer dude

Magnemite
3

0'11.8"
0.3 m

Weight

Trainer dudette

Magnemite
60

13.2 lb
6.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Electric and Steel moves get STAB, and have their type highlighted in green.

Special moves better suit Magnemite's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

4 4 Supersonic Normal status 20 55%

Confuses the target.

6 6 6 6 7 7 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

11 11 11 11 Supersonic Normal status 20 55%

Confuses the target.

21 16 16 14 14 11 11 Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

25 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

29 Supersonic Normal status 20 55%

Confuses the target.

35 21 21 17 17 15 15 Thunder Wave Electric status 20 100%

Paralyzes the target.

18 18 Magnet Bomb Steel physical 20 60

Never misses.

26 22 22 21 21 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

27 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

25 25 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

29 29 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

32 32 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

35 35 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

27 32 27 30 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

41 33 38 Swift Normal special 20 60

Never misses.

30 33 Magnet Bomb Steel physical 20 60

Never misses.

47 39 44 33 38 39 39 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

38 43 43 43 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

46 46 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

43 46 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

46 49 49 49 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

49 54 53 53 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

45 50 54 59 57 57 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

30 Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal status 10

Copies the target's last used move.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

45 Thunder Wave Electric status 20 100%

Paralyzes the target.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Recycle Normal status 10

User recovers the item it last used up.

H5 H5 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links