Essentials
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 81
- Kanto
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81




- Original Johto
-
118


- Hoenn
-
82


- Extended Sinnoh
-
178
- Updated Johto
-
119

- Updated Unova
-
48

Names
- Chinese

- 小磁怪
- German

- Magnetilo
- French

- Magnéti
- Korean

- 코일
- Japanese

- コイル (koiru)
- Official roomaji

- Coil
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Magnemite | Magneton Level up, starting at level 30 | Magnezone Level up, around Mt. Coronet Level up, around Chargestone Cave |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 1.3 | 223 | 254 | |
| Attack | 7.6 | 138 | 169 | |
| Defense | 54.6 | 208 | 239 | |
| Special Attack | 79.2 | 258 | 289 | |
| Special Defense | 33.3 | 178 | 209 | |
| Speed | 24.9 | 158 | 189 | |
| Total | 25.6 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power


- Skill




- Stamina


- Jump




- Total
- 7/12/16
Flavor
Flavor Text

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The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

The faster the units at its sides rotate, the greater the magnetic force they generate.

It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

-


The faster the units at its sides rotate, the greater the magnetic force they generate.


The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
Sprites
Height
0'11.8"
0.3 m
Weight
13.2 lb
6.0 kg
Locations
- Red

- Blue

- Yellow

- Ruby

- Sapphire

- Emerald

- FireRed

- LeafGreen

- Diamond

- Pearl

- Platinum

- HeartGold

- SoulSilver

- Black 2

- White 2

Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Electric and Steel moves get STAB, and have their type highlighted in green.
Special moves better suit Magnemite's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | Metal Sound | ![]() |
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40 | — | 85% | Lowers the target's Special Defense by two stages. |
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| — | — | — | — | — | — | Tackle | ![]() |
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35 | 50 | 100% | Inflicts regular damage with no additional effect. |
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| 4 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 6 | 6 | 6 | 6 | 7 | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 11 | 11 | 11 | 11 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 21 | 16 | 16 | 14 | 14 | 11 | SonicBoom | ![]() |
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20 | * | 90% | Inflicts 20 points of damage. |
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| 25 | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 29 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 35 | 21 | 21 | 17 | 17 | 15 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 18 | Magnet Bomb | ![]() |
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20 | 60 | — | Never misses. |
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| 26 | 22 | 22 | 21 | Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 27 | Electro Ball | ![]() |
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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| 25 | Mirror Shot | ![]() |
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10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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| 29 | Metal Sound | ![]() |
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40 | — | 85% | Lowers the target's Special Defense by two stages. |
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| 32 | Electro Ball | ![]() |
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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| 35 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 27 | 32 | 27 | 30 | Lock-On | ![]() |
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5 | — | — | Ensures that the user's next move will hit the target. |
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| 41 | 33 | 38 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 30 | 33 | Magnet Bomb | ![]() |
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20 | 60 | — | Never misses. |
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| 47 | 39 | 44 | 33 | 38 | 39 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 38 | 43 | 43 | Discharge | ![]() |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 46 | Lock-On | ![]() |
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5 | — | — | Ensures that the user's next move will hit the target. |
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| 43 | 46 | Mirror Shot | ![]() |
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10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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| 46 | 49 | 49 | Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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| 49 | 54 | 53 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 45 | 50 | 54 | 59 | 57 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Electroweb | ![]() |
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15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 20 | Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| 07 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 30 | Teleport | ![]() |
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20 | — | — | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | 33 | 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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| 39 | 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 45 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 57 | 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 64 | 64 | 64 | Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| 67 | Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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| H5 | H5 | 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 72 | 72 | Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| 73 | 73 | 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 74 | 74 | 74 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 77 | 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 50 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H5 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 91 | 91 | 91 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 93 | 93 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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genderless
Metal Coat
rough terrain

Brachial


