Essentials

Porygon2

Porygon2

Normal

Abilities

Trace

Copies an opponent's ability upon entering battle.

Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Dream Ability

Analytic

Strengthens moves when moving last.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
233
Original Johto
216 Gold, Silver, Crystal
Extended Sinnoh
193 Platinum
Updated Johto
221 HeartGold, SoulSilver

Names

French
Porygon2
Chinese
3D龍2
German
Porygon2
Korean
폴리곤2
Japanese
ポリゴン2 (porigon2)
Official Roomaji
Porygon2

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
180 Search:
2571 EXP at level
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 100% Up-Grade Up-Grade
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Porygon Porygon2 Trade, while holding an Up-Grade Porygon-Z Trade, while holding a Dubious Disc

Stats

Pctile Min IVs Max IVs
HP
85
78.8 343 374
Attack
80
57.8 228 259
Defense
90
77.6 248 279
Special Attack
105
87.9 278 309
Special Defense
95
83.8 258 289
Speed
60
44.0 188 219
Total
515
81.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯✯
Stamina
★✯✯☆
Jump
★★✯☆
Total
6/16/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

With planetary development software installed, it became capable of working in space.

Platinum

It was upgraded to enable the exploration of other planets. However, it failed to measure up.

HeartGold

This upgraded version of PORYGON is designed for space exploration. It can’t fly, however.

SoulSilver

Further research enhanced its abilities. Sometimes, it may exhibit motions that were not programmed.

Generation 5
Black, White

It was upgraded to enable the exploration of other planets. However, it failed to measure up.

Sprites

Porygon2 Porygon2 Porygon2 Porygon2

Miscellany

Species
Virtual Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Porygon2
Shape
Crural Search:

Height

${_("Trainer dude")}

Porygon2
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Porygon2
325

71.7 lb
32.5 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Porygon2's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Conversion 2 Normal non-damaging 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Conversion Normal non-damaging 30

User's type changes to the type of one of its moves at random.

9 9 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

12 12 7 7 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

12 12 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

20 20 18 18 Recover Normal non-damaging 10

Heals the user by half its max HP.

24 24 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

32 32 Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

36 36 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

23 23 Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

29 29 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

44 34 34 Recycle Normal non-damaging 10

User recovers the item it last used up.

40 40 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

45 45 Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

51 51 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

56 56 Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

44 48 62 62 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

67 67 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Porygon but not Porygon2
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

24 24 Sharpen Normal non-damaging 30

Raises the user's Attack by one stage.

Conversion Normal non-damaging 30

User's type changes to the type of one of its moves at random.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Recover Normal non-damaging 10

Heals the user by half its max HP.

Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Machine, learned by Porygon but not Porygon2
Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Swift Normal special 20 60

Never misses.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links