Essentials
Abilities
- Pressure
- Opposing Pokemon must use 2 PP per move.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 245
- Johto

- 240
- Johto

- 245
Names
- Japanese

- スイクン (suikun)
- Official Roomaji

- Suikun
- Korean

- 스이쿤
- Chinese

- 水君
- French

- Suicune
- German

- Suicune
Breeding
- Gender
genderless- Egg groups
-
- No Eggs
- Steps to hatch
- 20480
Compatibility
Suicune cannot breed.
Training
- Base EXP
-
215
3071 EXP at level - Effort points
-
- 1 Defense
- 2 Special Defense
- Capture rate
- 3
- Base happiness
- 35
- Growth rate
- slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 90.4 | 373 | 404 | ||
| Attack | 53.3 | 218 | 249 | ||
| Defense | 91.7 | 298 | 329 | ||
| Special Attack | 75.7 | 248 | 279 | ||
| Special Defense | 94.0 | 298 | 329 | ||
| Speed | 72.9 | 238 | 269 | ||
| Total | 92.3 | ||||
Flavor
Flavor Text

- It races around the world to purify fouled water. It dashes away with the north wind.

- It races around the world to purify fouled water. It dashes away with the north wind.

- It races around the world to purify fouled water. It dashes away with the north wind.

- Said to be the embodiment of north winds, it can instantly purify filthy, murky water.

- This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.
Sprites
Miscellany
- Species
- Aurora
- Color
- blue
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Mensal
Height
6'6.7"
2.0 m
Weight
412.3 lb
187.0 kg
Locations
Moves
![]()
|
|
|
![]()
|
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | — | — | Bite |
|
|
25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|
| — | — | — | — | — | — | Leer |
|
|
30 | 0 | 100% | Lowers the target's Defense by one level. |
|
| 11 | Water Gun |
|
|
25 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||||
| 21 | Roar |
|
|
20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
|||||
| 11 | 11 | 8 | 8 | 8 | BubbleBeam |
|
|
20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
||
| 21 | 21 | 15 | 15 | 15 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
||
| 31 | 31 | 31 | 22 | 22 | 22 | Gust |
|
|
35 | 40 | 100% | Inflicts regular damage and can hit Bounce and Fly users. |
|
| 41 | BubbleBeam |
|
|
20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
||||||
| 41 | 41 | 29 | 29 | 29 | Aurora Beam |
|
|
20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one level. |
||
| 51 | 51 | 51 | 36 | 36 | 36 | Mist |
|
|
30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
|
| 61 | 61 | 61 | 43 | 43 | 43 | Mirror Coat |
|
|
20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
| 50 | 50 | 50 | Ice Fang |
|
|
15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||
| 57 | 57 | 57 | Tailwind |
|
|
30 | 0 | 0% | For three turns, friendly Pokémon have doubled Speed. |
||||
| 64 | 64 | 64 | Extrasensory |
|
|
30 | 80 | 100% | Has a 10% chance to make the target flinch. |
||||
| 71 | 71 | 71 | 71 | 71 | 71 | Hydro Pump |
|
|
5 | 120 | 80% | Inflicts regular damage with no additional effect. |
|
| 81 | 78 | 78 | 78 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|||
| 85 | 85 | Blizzard |
|
|
5 | 120 | 70% | Has a 10% chance to freeze the target. |
|||||
![]()
|
|
|
![]()
|
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
|
![]()
|
|
![]()
|
Body Slam |
|
|
15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||
|
![]()
|
|
![]()
|
Dive |
|
|
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||
|
![]()
|
|
![]()
|
Double-Edge |
|
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
|
![]()
|
|
![]()
|
Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
||
|
![]()
|
|
![]()
|
Headbutt |
|
|
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||
|
![]()
|
|
![]()
|
Ice Beam |
|
|
10 | 95 | 100% | Has a 10% chance to freeze the target. |
|||
|
![]()
|
|
![]()
|
Icy Wind |
|
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
|||
|
![]()
|
|
![]()
|
Iron Head |
|
|
15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
|
![]()
|
|
![]()
|
Mimic |
|
|
10 | 0 | 100% | Copies the target's last used move. |
|||
|
![]()
|
|
![]()
|
Mud-Slap |
|
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
|||
|
![]()
|
|
![]()
|
Ominous Wind |
|
|
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
|||
|
![]()
|
|
![]()
|
Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
|||
|
![]()
|
|
![]()
|
Signal Beam |
|
|
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||
|
![]()
|
|
![]()
|
Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
|
![]()
|
|
![]()
|
Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||
|
![]()
|
|
![]()
|
Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
|
![]()
|
|
![]()
|
Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|||
|
![]()
|
|
![]()
|
Swift |
|
|
20 | 60 | 100% | Never misses. |
|||
|
![]()
|
|
![]()
|
Tailwind |
|
|
30 | 0 | 0% | For three turns, friendly Pokémon have doubled Speed. |
|||
![]()
|
|
|
![]()
|
|
![]()
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 03 | 03 | 03 | 03 | Water Pulse |
|
|
20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||
| 04 | 04 | 04 | 04 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|||
| 02 | 02 | Headbutt |
|
|
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||
| 03 | 03 | Curse |
|
|
10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||
| 05 | 05 | 05 | 05 | 05 | 05 | Roar |
|
|
20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
|
| 08 | 08 | Rock Smash |
|
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
|||||
| 09 | 09 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
|||||
| 07 | 07 | 07 | 07 | Hail |
|
|
10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
|||
| 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 13 | 13 | 13 | 13 | Ice Beam |
|
|
10 | 95 | 100% | Has a 10% chance to freeze the target. |
|||
| 13 | 13 | Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||
| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard |
|
|
5 | 120 | 70% | Has a 10% chance to freeze the target. |
|
| 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 16 | 16 | Icy Wind |
|
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
|||||
| 17 | 17 | 17 | 17 | 17 | 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
|
| 20 | 20 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
||||
| 21 | 21 | 21 | 21 | 21 | 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 23 | 23 | 23 | 23 | 23 | 23 | Iron Tail |
|
|
15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
|
| 27 | 27 | 27 | 27 | 27 | 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 28 | 28 | 28 | 28 | 28 | 28 | Dig |
|
|
10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|
| 31 | 31 | Mud-Slap |
|
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
|||||
| 30 | 30 | 30 | Shadow Ball |
|
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
||||
| 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 34 | 34 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|||||
| 35 | 35 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||
| 33 | 33 | 33 | 33 | Reflect |
|
|
20 | 0 | 100% | Reduces damage from physical attacks by half. |
|||
| 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm |
|
|
10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
|
| 42 | 42 | 42 | 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
| 43 | 43 | 43 | 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||
| 39 | 39 | Swift |
|
|
20 | 60 | 100% | Never misses. |
|||||
| 43 | 43 | Detect |
|
|
5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
||||
| 44 | 44 | 44 | 44 | 44 | 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 55 | 55 | 55 | Brine |
|
|
10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||
| 58 | 58 | 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
|||
| 68 | 68 | 68 | Giga Impact |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
| 72 | 72 | 72 | Avalanche |
|
|
10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
|||
| 77 | 77 | 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
||||
| 82 | 82 | 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
| 83 | 83 | 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
||||
| 87 | 87 | 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
||||
| 90 | 90 | 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
| H1 | H1 | H1 | H1 | H1 | H1 | Cut |
|
|
30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|
| H3 | H3 | H3 | H3 | H3 | H3 | Surf |
|
|
15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
|
| H6 | H6 | H5 | Whirlpool |
|
|
15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
||||
| H6 | H6 | H6 | H6 | Rock Smash |
|
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
|||
| H7 | H7 | H7 | H7 | H7 | H7 | Waterfall |
|
|
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|
| H8 | H8 | H8 | Rock Climb |
|
|
20 | 90 | 85% | Has a 20% chance to confuse the target. |
||||
| H8 | Dive |
|
|
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||||||




















