Essentials
Abilities
- Pressure
- Opposing Pokemon must use 2 PP per move.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 244
- Johto

- 239
- Johto

- 244
Names
- Japanese

- エンテイ (entei)
- Official Roomaji

- Entei
- Korean

- 앤테이
- Chinese

- 炎帝
- French

- Entei
- German

- Entei
Breeding
- Gender
genderless- Egg groups
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- No Eggs
- Steps to hatch
- 20480
Compatibility
Entei cannot breed.
Training
- Base EXP
-
217
3100 EXP at level - Effort points
-
- 1 HP
- 2 Attack
- Capture rate
- 3
- Base happiness
- 35
- Growth rate
- slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 96.1 | 403 | 434 | ||
| Attack | 90.4 | 298 | 329 | ||
| Defense | 72.5 | 238 | 269 | ||
| Special Attack | 75.7 | 248 | 279 | ||
| Special Defense | 61.0 | 218 | 249 | ||
| Speed | 89.4 | 268 | 299 | ||
| Total | 92.3 | ||||
Flavor
Flavor Text

- It is said that when it roars, a volcano erupts somewhere around the globe.

- It is said that when it roars, a volcano erupts somewhere around the globe.

- It is said that when it roars, a volcano erupts somewhere around the globe.

- Volcanoes erupt when it barks. Unable to contain its sheer power, it races headlong around the land.

- A Pokémon that races across the land. It is said that one is born every time a new volcano appears.
Sprites
Miscellany
- Species
- Volcano
- Color
- brown
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Mensal
Height
6'10.7"
2.1 m
Weight
436.5 lb
198.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| — | — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 11 | 11 | 8 | 8 | Ember |
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25 | 40 | 100% | Has a 10% chance to burn the target. |
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| 21 | 21 | 15 | 15 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 31 | 31 | 22 | 22 | Fire Spin |
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15 | 15 | 70% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 41 | 41 | 29 | 29 | Stomp |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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| 51 | 51 | 36 | 36 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 61 | 61 | 43 | 43 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 50 | Fire Fang |
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15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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| 57 | 57 | Lava Plume |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| 64 | 64 | Extrasensory |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| 71 | 71 | 71 | 71 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 81 | 78 | 78 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 85 | Eruption |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 50 | 50 | Overheat |
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5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 61 | 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 71 | 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | H1 | H1 | H1 | Cut |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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