Found a bug? Have a suggestion? File a bug report!


Togepi


Main Pokédex page | Flavor text and images

General

Togepi
normal

Abilities

Serene Grace
The chance of a move's stat/status effect occuring is double for this Pokémon.
Hustle
This Pokémon's moves do 50% more damage but have 80% of their usual accuracy.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
175
Gold/Silver/Crystal Johto
46
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
トゲピー
Romaji
Togepii

Flavor

Height
11.8" or 0.3 m
Weight
3.3 lb or 1.5 kg
Species
Spike Ball
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
15: No Eggs
Steps to hatch
2,560
Compatible with
Cannot breed

In the Wild

Base EXP
74 or 0x4a
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
175 Togepi Base form 176 Togetic Happiness 468 Togekiss Use a Shiny Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
20
72 139 1.2
Defense
65
117 229 46.9
Special Attack
40
92 179 13.8
Special Defense
65
117 229 46.5
Speed
20
72 139 2.2
Average
40.8
- - 6.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its shell is said to be stuffed with happiness that it shares with kindhearted people.

Locations

Route 230

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 230 23 - 51 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Togepi's Special Attack is higher, so it will inflict more damage with special () moves.

Togepi gets the STAB from normal moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
-- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
7 6 4 6 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
18 11 9 10 Sweet Kiss normal none 10 -- 75% Confuses the target.
16 13 15 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
25 21 17 19 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
26 25 24 Follow Me normal none 20 -- 100% 3 Goes first. Redirects the target's single-target effects to the user for this turn.
31 29 28 Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
33 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
31 36 33 37 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
38 41 37 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
41 42 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
46 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
51 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Diamond/Pearl Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mirror Move flying none 20 -- 100% Uses the target's last used move.
Chains Diamond/Pearl Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Peck flying physical 35 35 100% Inflicts regular damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Present normal physical 15 varies 90% Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Diamond/Pearl Psycho Shift psychic none 10 -- 90% Transfers the user's major status effect to the target.
Chains Ruby/Sapphire Diamond/Pearl Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Softboiled normal none 10 -- 100% Heals the user by half its max HP.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Miscellaneous moves
crystal Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
xd Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Togepi in other Pokédexes