Found a bug? Have a suggestion? File a bug report!
FYI

The URL http://veekun.com/dex/pokemon/176 is deprecated.
The new URL is http://veekun.com/dex/pokemon/togetic -- please use this in the future, and update any bookmarks or links.

Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Togetic


Main Pokédex page | Flavor text and images

General

Togetic
normal flying

Abilities

Serene Grace
The chance of a move's stat/status effect occuring is double for this Pokémon.
Hustle
This Pokémon's physical moves do 50% more damage but have 80% of their usual accuracy.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
176
Gold/Silver/Crystal Johto
47
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
トゲチック
Romaji
Togechikku

Flavor

Height
1'11.6" or 0.6 m
Weight
7.1 lb or 3.2 kg
Species
Happiness
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
4: Flying
6: Fairy
Steps to hatch
2,560
Compatible with
27 families; 66 total Pokémon

In the Wild

Base EXP
114 or 0x72
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
fast
Effort points
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
175 Togepi Base form 176 Togetic Happiness 468 Togekiss Use a Shiny Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
40
92 179 10.1
Defense
85
137 269 72.2
Special Attack
80
132 259 65.3
Special Defense
105
157 309 89.2
Speed
40
92 179 16.8
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is said to appear in front of kindly people to scatter a glowing down called "joy dust."

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Togetic's Special Attack is higher, so it will inflict more damage with special () moves.

Togetic gets the STAB from normal and flying moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
-- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- Magical Leaf grass special 20 60 100% Never misses.
-- -- Sweet Kiss normal none 10 -- 75% Confuses the target.
-- -- Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
7 6 4 6 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
18 11 9 10 Sweet Kiss normal none 10 -- 75% Confuses the target.
16 13 15 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
25 21 17 19 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
26 25 24 Follow Me normal none 20 -- 100% 3 Goes first. Redirects the target's single-target effects to the user for this turn.
31 29 28 Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
33 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
31 36 33 37 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
38 41 37 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
41 42 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
46 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
51 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Softboiled normal none 10 -- 100% Heals the user by half its max HP.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains H2 H2 H2 H2 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 47 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Togetic in other Pokédexes