Essentials

Azurill

Azurill

Normal

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Huge Power

Doubles Attack in battle.

Dream Ability

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
298
Hoenn
54 Ruby, Sapphire, Emerald
Original Sinnoh
124 Diamond, Pearl
Extended Sinnoh
124 Platinum

Names

Chinese
露力麗
Korean
루리리
German
Azurill
French
Azurill
Japanese
ルリリ (ruriri)
Official Roomaji
Ruriri

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • No Eggs
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Azurill cannot breed.

Training

Base EXP
33 Search:
471 EXP at level
Effort points
  • 1 HP
Capture rate
150 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Azurill Either parent must hold Sea Incense Marill Level up, with at least 220 happiness Azumarill Level up, starting at level 18

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
20
1.5 108 139
Defense
40
11.5 148 179
Special Attack
20
1.5 108 139
Special Defense
40
11.4 148 179
Speed
20
3.1 108 139
Total
190
0.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★✯☆
Total
6/12/17

Flavor

Flavor Text

Generation 4
Diamond

A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Pearl

Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

Platinum

Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

HeartGold, SoulSilver

Its tail is packed full of the nutrients it needs to grow.

Generation 5
Black, White

Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

Sprites

Azurill Azurill Azurill Azurill

Miscellany

Species
Polka Dot Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Azurill
Shape
Crural Search:

Height

${_("Trainer dude")}

Azurill
2

0'7.9"
0.2 m

Weight

${_("Trainer dudette")}

Azurill
20

4.4 lb
2.0 kg

Locations

Diamond Diamond
Pearl Pearl

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash Normal non-damaging 40

Does nothing.

3 2 2 2 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

6 7 7 7 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

10 10 10 10 Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

15 15 15 15 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

21 18 18 18 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• • • • Sing Normal non-damaging 15 55%

Puts the target to sleep.

• • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• Soak Water non-damaging 20 100%

Changes the target's type to Water.

• • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• Water Sport Water non-damaging 15

Halves all Fire-type damage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links