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Azurill


Main Pokédex page | Flavor text and images

General

Azurill
normal

Abilities

Huge Power
This Pokémon's Attack is doubled.
Thick Fat
Fire and Ice moves only do half damage against this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
298
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
54
Diamond/Pearl Sinnoh
124

Names

Japanese
ルリリ
Romaji
Ruriri

Flavor

Height
7.9" or 0.2 m
Weight
4.4 lb or 2 kg
Species
Polka Dot
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¼ male; ¾ female (code: 191 or 0xbf)
Breeding groups
15: No Eggs
Steps to hatch
2,560
Compatible with
Cannot breed

In the Wild

Base EXP
33 or 0x21
Capture rate
150 or 0x96
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BabyBasicStage 1
298 Azurill Baby form (mother must hold Sea Incense) 183 Marill Happiness 184 Azumarill Raise to level 18

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
20
72 139 1.2
Defense
40
92 179 11.2
Special Attack
20
72 139 1
Special Defense
40
92 179 10.3
Speed
20
72 139 2.2
Average
31.7
- - 0.4

Flavor

See also: All versions' flavor text and sprites

Diamond A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Pearl Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Safari Zone Area 1 24 Morning Daytime Night 1%
Safari Zone Area 2 24 Morning Daytime Night 1%
Safari Zone Area 3 22 Morning Daytime Night 1%
Safari Zone Area 4 22 Morning Daytime Night 1%
Safari Zone Area 5 20 Morning Daytime Night 5%
Safari Zone Area 6 20 Morning Daytime Night 1%

Move List

See also: This list in the move search

See also: Contest list

Azurill gets the STAB from normal moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Splash normal none 40 -- 100% Does nothing.
3 2 Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
6 7 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
10 10 Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
15 15 Slam normal physical 20 80 75% Inflicts regular damage.
21 18 Water Gun water special 25 40 100% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Diamond/Pearl/Platinum Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Sing normal none 15 -- 55% Puts the target to Sleep.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Slam normal physical 20 80 75% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Azurill in other Pokédexes