Essentials

Baltoy

Baltoy

Ground Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 0
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
343
Hoenn
131 Ruby, Sapphire, Emerald

Names

Chinese
天秤偶
Korean
오뚝군
French
Balbuto
German
Puppance
Japanese
ヤジロン (yajiron)
Official Roomaji
Yajilon

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
828 EXP at level
Effort points
  • 1 Special Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Baltoy Claydol Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
40
10.3 148 179
Defense
55
32.8 178 209
Special Attack
40
16.7 148 179
Special Defense
70
56.2 208 239
Speed
55
37.1 178 209
Total
300
15.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯✯☆
Jump
★★☆
Total
8/14/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

HeartGold, SoulSilver

It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.

Generation 5
Black, White

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Sprites

Baltoy Baltoy Baltoy Baltoy

Miscellany

Species
Clay Doll Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Baltoy
Shape
Brachial Search:

Height

${_("Trainer dude")}

Baltoy
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Baltoy
215

47.4 lb
21.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold

Moves

Ground and Psychic moves get STAB, and have their type highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

3 3 4 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

5 5 7 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7 7 11 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

11 11 15 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

15 15 18 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

19 19 21 Selfdestruct Normal physical 5 200 100%

User faints.

25 25 26 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

31 31 Power Trick Psychic non-damaging 10

User swaps Attack and Defense.

31 37 34 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

37 45 37 Cosmic Power Psychic non-damaging 20

Raises the user's Defense and Special Defense by one stage.

43 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

48 Guard Split Psychic non-damaging 10

Averages Defense and Special Defense with the target.

48 Power Split Psychic non-damaging 10

Averages Attack and Special Attack with the target.

53 51 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

61 54 Heal Block Psychic non-damaging 15 100%

Prevents target from restoring its HP for five turns.

45 71 60 Explosion Normal physical 5 250 100%

User faints.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Ally Switch Psychic non-damaging 15 1

User switches places with the friendly Pokémon opposite it.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links