Essentials

Crawdaunt

Crawdaunt

water dark

Abilities

Hyper Cutter

Protects against opponent-inflicted Attack drops.

Shell Armor

Protects against critical hits.

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 2
  • fighting 2
  • fire ½
  • flying 1
  • ghost ½
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 0
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
342
Hoenn
130 Ruby, Sapphire, Emerald

Names

Japanese
シザリガー (shizarigaa)
Official Roomaji
Shizariger
Korean
가재장군
Chinese
鐵螯龍蝦
French
Colhomard
German
Krebutack

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 3
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Tentacool
  • Slowpoke
  • Seel
  • Shellder
  • Krabby
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Lileep
  • Anorith
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos
  • Skorupi

Training

Base EXP
161 Search:
2300 EXP at level
Effort points
  • 2 Attack
Capture rate
155 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
CorphishCorphish Crawdaunt Crawdaunt Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
63
47.6 299 330
Attack
120
92.3 308 339
Defense
85
72.5 238 269
Special Attack
90
75.7 248 279
Special Defense
55
34.0 178 209
Speed
55
38.2 178 209
Total
468
62.8

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

HeartGold, SoulSilver

A brutish Pokémon that loves to battle. It will crash itself into any foe that approaches its nest.

Sprites

Crawdaunt Crawdaunt Crawdaunt Crawdaunt

Miscellany

Species
Rogue Search:
Color
red Search:
Cry
Habitat Generation 3
water's edge Search:
Pawprint
Crawdaunt
Shape
Chitinous Search:

Height

Trainer dude

Crawdaunt
11

3'7.3"
1.1 m

Weight

Trainer dudette

Crawdaunt
328

72.3 lb
32.8 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Water and dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Crawdaunt's higher Attack, and have their class highlighted in green.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

ViceGrip normal Physical 30 55 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

7 7 7 7 Harden normal None 30 0 100%

Raises the user's Defense by one level.

10 10 10 10 ViceGrip normal Physical 30 55 100%

Inflicts regular damage with no additional effect.

13 13 13 13 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

20 19 20 20 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

23 22 23 23 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

26 25 26 26 Knock Off dark Physical 20 20 100%

Target drops its held item.

30 30 Swift normal Special 20 60 100%

Never misses.

34 33 34 34 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

39 39 Night Slash dark Physical 15 70 100%

Has an increased chance for a critical hit.

39 38 44 44 Crabhammer water Physical 10 90 85%

Has an increased chance for a critical hit.

44 43 52 52 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

51 57 57 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

52 56 65 65 Guillotine normal Physical 5 1 30%

Causes a one-hit KO.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

36 36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

54 54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links