Essentials

Elekid

Elekid

electric

Abilities

Static
Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
239
Johto Generation 2
154
Sinnoh Generation 4
197 Platinum
Johto Generation 4
156

Names

Japanese
エレキッド (erekiddo)
Official Roomaji
Elekid
Korean
에레키드
Chinese
電擊怪
French
Élekid
German
Elekid

Breeding

Gender
¾ male, ¼ female
Egg groups
  • No Eggs
Steps to hatch
6400

Compatibility

Elekid cannot breed.

Training

Base EXP
106
1514 EXP at level
Effort points
  • 1 Speed
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

Pearl 5% ElectirizerElectirizer
PlatinumDiamond 50% ElectirizerElectirizer
Soul SilverHeart Gold None

Evolution

Baby Basic Stage 1 Stage 2
Elekid Elekid ElectabuzzElectabuzz Level up: 30 ElectivireElectivire Trade: Electirizer

Stats

Pctile Min IVs Max IVs
HP
45
18.6 263 294
Attack
63
36.3 194 225
Defense
37
10.7 142 173
Special Attack
65
50.7 198 229
Special Defense
55
34.0 178 209
Speed
95
84.7 258 289
Total
360
35.0

Flavor

Flavor Text

Diamond
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Pearl
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Platinum
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Heart Gold
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Soul Silver
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Sprites

Elekid Elekid Elekid Elekid

Miscellany

Species
Electric
Color
yellow
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Elekid
Shape
Anthropomorphic

Height

Trainer dude

Elekid
6

1'11.6"
0.6 m

Weight

Trainer dudette

Elekid
235

51.8 lb
23.5 kg

Locations

Diamond Diamond
Pearl Pearl

Moves

GoldSilver Crystal Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

9 9 9 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

7 7 ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

10 10 Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

16 16 Swift normal Special 20 60 100%

Never misses.

19 19 Shock Wave electric Special 20 60 100%

Never misses.

17 17 17 25 25 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

28 28 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

34 34 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

25 25 25 Swift normal Special 20 60 100%

Never misses.

33 33 33 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

41 41 41 37 37 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

43 43 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

49 49 49 46 46 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

GoldSilver Crystal Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

Cross Chop fighting Physical 5 100 80%

Has an increased chance for a critical hit.

DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Karate Chop fighting Physical 25 50 100%

Has an increased chance for a critical hit.

Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

Rolling Kick fighting Physical 15 60 85%

Has a 30% chance to make the target flinch.

GoldSilver Crystal Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

GoldSilver Crystal Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

13 13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 Swift normal Special 20 60 100%

Never misses.

41 41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

H5 70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

48 48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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