Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Dream Ability
- Vital Spirit
Prevents sleep.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 239
- Original Johto
-
154


- Extended Sinnoh
-
197
- Updated Johto
-
156

Names
- French

- Élekid
- German

- Elekid
- Chinese

- 電擊怪
- Korean

- 에레키드
- Japanese

- エレキッド (erekiddo)
- Official Roomaji

- Elekid
Breeding
Compatibility
Elekid cannot breed.
Training
- Base EXP
-
106
1514 EXP at level - Effort points
-
- 1 Speed
- Capture rate
-
45
- Base happiness
-
70
- Growth rate
-
medium
Wild held items
|
nothing | |
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50% | Electirizer |
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5% | Electirizer |
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nothing | |
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nothing |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Elekid | Electabuzz Level up, starting at level 30 | Electivire Trade, while holding an Electirizer |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 16.3 | 263 | 294 | |
| Attack | 35.5 | 194 | 225 | |
| Defense | 8.6 | 142 | 173 | |
| Special Attack | 50.9 | 198 | 229 | |
| Special Defense | 33.6 | 178 | 209 | |
| Speed | 82.9 | 258 | 289 | |
| Total | 34.8 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power



- Skill



- Stamina


- Jump



- Total
- 6/13/15
Flavor
Flavor Text

-


It generates electricity by whirling its arms. However, it can’t store the energy it makes.

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

-


A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Sprites
Height
1'11.6"
0.6 m
Weight
51.8 lb
23.5 kg
Locations
- Diamond

- Pearl

Moves
Electric moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | — | — | Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| — | — | — | — | — | — | Leer | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| 9 | 9 | 9 | ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 7 | 7 | 6 | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 10 | 10 | 11 | Low Kick | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 16 | 16 | 16 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 19 | 19 | 21 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 17 | 17 | 17 | 25 | 25 | 26 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns.. |
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| 31 | Electro Ball | ![]() |
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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| 28 | 28 | 36 | ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 34 | 34 | 41 | Discharge | ![]() |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 25 | 25 | 25 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 33 | 33 | 33 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 41 | 41 | 41 | 37 | 37 | 46 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 43 | 43 | 51 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 49 | 49 | 49 | 46 | 46 | 56 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
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Barrier | ![]() |
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30 | — | — | Raises the user's Defense by two stages. |
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Cross Chop | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Feint | ![]() |
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10 | 50 | 100% | 2 | Hits through Protect and Detect. |
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Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | ![]() |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Hammer Arm | ![]() |
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10 | 100 | 90% | Lowers user's Speed by one stage. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Karate Chop | ![]() |
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25 | 50 | 100% | Has an increased chance for a critical hit. |
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Meditate | ![]() |
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40 | — | — | Raises the user's Attack by one stage. |
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Rolling Kick | ![]() |
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15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 01 | 01 | 01 | Focus Punch | ![]() |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 01 | 01 | DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns.. |
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| 13 | 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | 29 | 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 31 | 31 | 31 | 31 | Brick Break | ![]() |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | 31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 33 | 33 | Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 41 | 41 | ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 43 | 43 | Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | 46 | 46 | Thief | ![]() |
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10 | 40 | 100% | Takes the target's item. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 48 | 48 | Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 56 | 56 | 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| H5 | H5 | H5 | 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 72 | Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| 73 | 73 | 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 93 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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| H6 | H6 | H6 | 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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¾ male, ¼ female
Electirizer

grassland

Anthropomorphic



