Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Magby


Main Pokédex page | Flavor text and images

General

Magby
fire

Abilities

Flame Body
Enemy Pokémon have a 30% chance of becoming Burned every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
240
Gold/Silver/Crystal Johto
150
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ブビィ
Romaji
Bubii

Flavor

Height
2'3.6" or 0.7 m
Weight
47.2 lb or 21.4 kg
Species
Live Coal
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¾ male; ¼ female (code: 63 or 0x3f)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
117 or 0x75
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Magmarizer (5%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasicStage 1
240 Magby Baby form 126 Magmar Raise to level 30 467 Magmortar Trade with Magmarizer attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
75
127 249 51.1
Defense
37
89 173 10.5
Special Attack
70
122 239 55.2
Special Defense
55
107 209 31.4
Speed
83
135 265 71
Average
60.8
- - 37.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its body temperature is around 1,100 degrees F. It is healthy if it is breathing yellow flames.

Locations

Stark Mountain
Stark Mountain
Stark Mountain
Route 227

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Stark Mountain 22 Leaf Green 8%
Stark Mountain entrance 25 Leaf Green 8%
Stark Mountain inside 27 Leaf Green 8%
Route 227 22 Leaf Green 8%

Move List

See also: This list in the move search

See also: Contest list

Magby's Attack is higher, so it will inflict more damage with physical () moves.

Magby gets the STAB from fire moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Smog poison special 20 20 70% Has a 40% chance to Poison the target.
-- -- -- 7 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
7 7 7 Leer normal none 30 -- 100% Lowers the target's Defense.
10 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
13 13 13 Smog poison special 20 20 70% Has a 40% chance to Poison the target.
16 Faint Attack dark physical 20 60 100% Never misses.
19 19 19 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
19 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray ghost none 10 -- 100% Confuses the target.
25 25 25 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
28 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
31 31 31 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
34 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
37 37 37 37 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
43 43 43 Confuse Ray ghost none 10 -- 100% Confuses the target.
43 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
49 49 49 46 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Crystal Ruby/Sapphire Diamond/Pearl/Platinum Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains Diamond/Pearl/Platinum Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Karate Chop fighting physical 25 50 100% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
crystal Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
pokecenter Faint Attack dark physical 20 60 100% Never misses.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 01 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 48 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Magby in other Pokédexes