Essentials
Abilities
- Static
- Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 125
- Kanto

- 125
- Johto

- 155
- Sinnoh

- 198

- Johto

- 157
Names
- Japanese

- エレブー (erebuu)
- Official Roomaji

- Eleboo
- Korean

- 에레브
- Chinese

- 電擊獸
- French

- Élektek
- German

- Elektek
Training
- Base EXP
-
156
2228 EXP at level - Effort points
-
- 2 Speed
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 

5%
Electirizer


50%
Electirizer


None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 52.0 | 303 | 334 | ||
| Attack | 64.3 | 234 | 265 | ||
| Defense | 37.3 | 182 | 213 | ||
| Special Attack | 80.7 | 258 | 289 | ||
| Special Defense | 73.8 | 238 | 269 | ||
| Speed | 92.6 | 278 | 309 | ||
| Total | 70.9 | ||||
Flavor
Flavor Text

- Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

- Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

- It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.

- Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.

- Its body constantly discharges electricity. Getting close to it will make your hair stand on end.
Sprites
Miscellany
- Species
- Electric
- Color
- yellow
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Sciurine
Height
3'7.3"
1.1 m
Weight
66.1 lb
30.0 kg
Locations
- Red

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Quick Attack |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| — | — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 34 | — | ThunderShock |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 7 | ThunderShock |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 10 | Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 16 | Swift |
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20 | 60 | 100% | Never misses. |
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| 19 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| — | — | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 9 | 9 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 17 | 17 | 25 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 28 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 37 | Discharge |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 25 | 25 | Swift |
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20 | 60 | 100% | Never misses. |
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| 37 | 36 | 36 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 42 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 49 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 47 | 47 | 43 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 52 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 54 | 58 | 58 | 58 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 30 | Teleport |
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20 | 0 | 100% | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 41 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 45 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 46 | Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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¾ male, ¼ female

