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Electivire


Main Pokédex page | Flavor text and images

General

Electivire
electric

Abilities

Motor Drive
This Pokémon's Speed rises one level when it is struck by an Electric move.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
466
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
エレキブル
Romaji
Erekiburu

Flavor

Height
5'10.9" or 1.8 m
Weight
305.6 lb or 138.6 kg
Species
Thunderbolt
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¾ male; ¼ female (code: 63 or 0x3f)
Breeding groups
8: Humanshape
Steps to hatch
6,400
Compatible with
13 families; 35 total Pokémon

In the Wild

Base EXP
199 or 0xc7
Capture rate
30 or 0x1e
Base happiness
70 or 0x46
Growth rate
medium
Effort points
3 Attack
Wild held items
Electirizer (50%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
239 Elekid Baby form 125 Electabuzz Raise to level 30 466 Electivire Trade with Electirizer attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
123
175 345 93.7
Defense
67
119 233 52.1
Special Attack
95
147 289 80.1
Special Defense
85
137 269 72.8
Speed
95
147 289 82.8
Average
90
- - 90.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Electivire's Attack is higher, so it will inflict more damage with physical () moves.

Electivire gets the STAB from electric moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
-- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- ThunderShock electric special 30 40 100% Has a 10% chance to Paralyze the target.
7 ThunderShock electric special 30 40 100% Has a 10% chance to Paralyze the target.
10 Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift normal special 20 60 100% Never misses.
19 Shock Wave electric special 20 60 100% Never misses.
25 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
28 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
37 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
43 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
52 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
58 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
67 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Diamond/Pearl/Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Electivire in other Pokédexes