Essentials

Magmar

Magmar

fire

Abilities

Flame Body
Enemy Pokemon have a 30% chance of becoming Burned every time they touch this Pokemon.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
126
Kanto Generation 1
126
Johto Generation 2
151
Sinnoh Generation 4
201 Platinum
Johto Generation 4
153

Names

Japanese
ブーバー (buubaa)
Official Roomaji
Boober
Korean
마그마
Chinese
鴨嘴火龍
French
Magmar
German
Magmar

Breeding

Gender
¾ male, ¼ female
Egg groups
  • Humanshape
Steps to hatch
6400

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
167
2385 EXP at level
Effort points
  • 2 Special Attack
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 100% Rawst BerryRawst Berry
Leaf GreenFire Red None

Generation 4

Diamond 5% MagmarizerMagmarizer
PlatinumPearl 50% MagmarizerMagmarizer
Soul SilverHeart Gold None

Evolution

Baby Basic Stage 1 Stage 2
MagbyMagby Magmar Magmar Level up: 30 MagmortarMagmortar Trade: Magmarizer

Stats

Pctile Min IVs Max IVs
HP
65
52.0 303 334
Attack
95
78.3 258 289
Defense
57
37.3 182 213
Special Attack
100
84.9 268 299
Special Defense
85
73.8 238 269
Speed
93
82.5 254 285
Total
495
73.2

Flavor

Flavor Text

Diamond
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.
Pearl
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.
Platinum
When it breathes deeply, heat waves form around its body, making it hard to see clearly.
Heart Gold
It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.
Soul Silver
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.

Sprites

Magmar Magmar Magmar Magmar

Miscellany

Species
Spitfire
Color
red
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Magmar
Shape
Sciurine

Height

Trainer dude

Magmar
13

4'3.2"
1.3 m

Weight

Trainer dudette

Magmar
445

98.1 lb
44.5 kg

Locations

Blue Blue
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Smog poison Special 20 20 70%

Has a 40% chance to poison the target.

Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

36 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

7 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

10 SmokeScreen normal None 20 0 100%

Lowers the target's Accuracy by one level.

16 Faint Attack dark Physical 20 60 100%

Never misses.

19 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

39 25 Confuse Ray ghost None 10 0 100%

Confuses the target.

Smog poison Special 20 20 70%

Has a 40% chance to poison the target.

43 28 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

36 Lava Plume fire Special 15 80 100%

Has a 30% chance to burn the target.

7 7 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

13 13 Smog poison Special 20 20 70%

Has a 40% chance to poison the target.

19 19 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

48 25 25 SmokeScreen normal None 20 0 100%

Lowers the target's Accuracy by one level.

52 Smog poison Special 20 20 70%

Has a 40% chance to poison the target.

33 33 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

55 41 41 41 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

49 49 Confuse Ray ghost None 10 0 100%

Confuses the target.

49 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

57 57 54 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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