Essentials

Magmortar

Magmortar

Fire

Abilities

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Dream Ability

Vital Spirit

Prevents sleep.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
467
Extended Sinnoh
202 Platinum

Names

French
Maganon
Korean
마그마번
German
Magbrant
Chinese
鴨嘴焰龍
Japanese
ブーバーン (buubaan)
Official Roomaji
Booburn

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Humanshape
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
199 Search:
2842 EXP at level
Effort points
  • 3 Special Attack
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Diamond, HeartGold, SoulSilver 5% Magmarizer Magmarizer
Pearl, Platinum 50% Magmarizer Magmarizer
Generation 5 5% Magmarizer Magmarizer

Evolution

Baby Basic Stage 1 Stage 2
Magby Magmar Level up, starting at level 30 Magmortar Trade, while holding a Magmarizer

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
95
76.1 258 289
Defense
67
50.3 202 233
Special Attack
125
95.6 318 349
Special Defense
95
83.8 258 289
Speed
83
69.9 234 265
Total
540
89.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯✯☆
Skill
★★★✯☆
Stamina
★★★✯☆
Jump
★★
Total
10/16/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters.

Platinum

When launching 3,600 degrees F fireballs, its body takes on a whitish hue from the intense heat.

HeartGold, SoulSilver

It blasts fireballs of over 3,600 degrees Fahrenheit out of its arms. Its breath also sears and sizzles.

Generation 5
Black, White

When launching 3,600 degrees F fireballs, its body takes on a whitish hue from the intense heat.

Sprites

Magmortar Magmortar Magmortar Magmortar

Miscellany

Species
Blast Search:
Color
Red Search:
Cry
Footprint
Magmortar
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Magmortar
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Magmortar
680

149.9 lb
68.0 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Magmortar's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

7 7 6 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

10 10 11 SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

16 16 16 Faint Attack Dark physical 20 60

Never misses.

19 19 21 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25 25 26 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

32 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

28 28 38 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

37 37 44 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

43 43 50 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

52 52 56 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

58 58 62 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

67 67 68 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Magmar but not Magmortar
Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Magby but not Magmortar
• • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

• • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

• Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

• • • Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

• • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Magmar but not Magmortar
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Magby but not Magmortar
Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Machine, learned by Magmar but not Magmortar
Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links