269 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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10,000,000 Volt Thunderbolt | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
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Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
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Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Aeroblast | 5 | 100 | 95% | Has an increased chance for a critical hit. |
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Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
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All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Attack Order | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Aura Sphere | 20 | 80 | — | Never misses. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Beak Blast | 15 | 100 | 100% | -3 | Inflicts a burn on any Pokémon that makes contact before the attack. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
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Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
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Blast Burn | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
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Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
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Blue Flare | 5 | 130 | 85% | Has a 20% chance to burn the target. |
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Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
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Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Boomburst | 10 | 140 | 100% | Inflicts regular damage. |
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Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
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Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Chatter | 20 | 65 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
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Clanging Scales | 5 | 110 | 100% | Lowers the user's Defense by one stage after inflicting damage. |
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Clangorous Soulblaze | 1 | 185 | — | XXX new effect for clangorous-soulblaze |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
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Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
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Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
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Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
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Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
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Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
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Diamond Storm | 5 | 100 | 95% | Has a 50% chance to raise the user's Defense by two stages for each target hit. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Doom Desire | 5 | 140 | 100% | Hits the target two turns later. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Explosion | 5 | 250 | 100% | User faints. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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Freeze Shock | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
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Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
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Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Genesis Supernova | 1 | 185 | — | Changes the terrain to Psychic Terrain after inflicting damage. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
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Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
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Glaciate | 10 | 65 | 95% | Lowers the target's Speed by one stage. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Guardian of Alola | 1 | * | — | Damages the target for 75% of its remaining HP. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
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Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
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Hyperspace Hole | 5 | 80 | — | Ignores and destroys protection effects. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
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Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
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Judgment | 10 | 100 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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Light of Ruin | 5 | 140 | 90% | User receives 1/2 the damage inflicted in recoil. |
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Light That Burns the Sky | 1 | 200 | — | XXX new effect for light-that-burns-the-sky |
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Luster Purge | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Magma Storm | 5 | 100 | 75% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Magnet Bomb | 20 | 60 | — | Never misses. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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Menacing Moonraze Maelstrom | 1 | 200 | — | Cannot be disrupted by abilities. |
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Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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Mind Blown | 5 | 150 | 100% | XXX new effect for mind-blown |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Mist Ball | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
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Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
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Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
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Night Daze | 10 | 85 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
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Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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Oblivion Wing | 10 | 80 | 100% | Drains 75% of the damage inflicted to heal the user. |
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Oceanic Operetta | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Origin Pulse | 10 | 110 | 85% | Inflicts regular damage with no additional effect. |
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Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Parabolic Charge | 20 | 65 | 100% | Heals the user for half the total damage dealt to all targets. |
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Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Precipice Blades | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Prismatic Laser | 10 | 160 | 100% | User foregoes its next turn to recharge. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psycho Boost | 5 | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
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Revelation Dance | 15 | 90 | 100% | Has the same type as the user. |
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Roar of Time | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Wrecker | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Sacred Fire | 5 | 100 | 95% | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
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Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Searing Shot | 5 | 100 | 100% | Has a 30% chance to burn the target. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Secret Sword | 10 | 85 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seed Flare | 5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shadow Bone | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
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Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
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Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Shell Trap | 5 | 150 | 100% | -3 | Only inflicts damage if the user was hit by a physical move this turn. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Sinister Arrow Raid | 1 | 180 | — | Inflicts regular damage with no additional effect. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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Spacial Rend | 5 | 100 | 95% | Has an increased chance for a critical hit. |
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Sparkling Aria | 10 | 90 | 100% | Cures the target of burns. |
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Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
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Spirit Shackle | 10 | 80 | 100% | Traps the target. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Splintered Stormshards | 1 | 190 | — | XXX new effect for splintered-stormshards |
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Steam Eruption | 5 | 110 | 95% | Has a 30% chance to burn the target. |
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Stoked Sparksurfer | 1 | 175 | — | Has a 100% chance to paralyze the target. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
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Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
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Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
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Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Swift | 20 | 60 | — | Never misses. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Techno Blast | 5 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
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Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
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Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
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Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
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Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
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Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |