207 results

Start over

Name Type Class PP Power Acc Pri Effect
10,000,000 Volt Thunderbolt Electric special 1 195 —

Inflicts regular damage with no additional effect.

Acid Armor Poison status 20 — —

Raises the user's Defense by two stages.

Acid Downpour Poison physical 1 * —

Inflicts regular damage with no additional effect.

Acid Downpour Poison special 1 * —

Inflicts regular damage with no additional effect.

Acupressure Normal status 30 — —

Raises one of a friendly Pokémon's stats at random by two stages.

After You Normal status 15 — —

Makes the target act next this turn.

Agility Psychic status 30 — —

Raises the user's Speed by two stages.

All-Out Pummeling Fighting physical 1 * —

Inflicts regular damage with no additional effect.

All-Out Pummeling Fighting special 1 * —

Inflicts regular damage with no additional effect.

Ally Switch Psychic status 15 — — 2

User switches places with the friendly Pokémon opposite it.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Aqua Ring Water status 20 — —

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5 — —

Cures the entire party of major status effects.

Aromatic Mist Fairy status 20 — —

Raises a selected ally's Special Defense by one stage.

Assist Normal status 20 — —

Randomly selects and uses one of the trainer's other Pokémon's moves.

Aurora Veil Ice status 20 — —

Reduces damage five turns, but must be used during hail.

Autotomize Steel status 15 — —

Raises the user's Speed by two stages and halves the user's weight.

Baneful Bunker Poison status 10 — — 4

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Belly Drum Normal status 10 — —

User pays half its max HP to max out its Attack.

Bide Normal physical 10 * — 1

User waits for two turns, then hits back for twice the damage it took.

Black Hole Eclipse Dark physical 1 * —

Inflicts regular damage with no additional effect.

Black Hole Eclipse Dark special 1 * —

Inflicts regular damage with no additional effect.

Bloom Doom Grass physical 1 * —

Inflicts regular damage with no additional effect.

Bloom Doom Grass special 1 * —

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal physical 1 * —

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal special 1 * —

Inflicts regular damage with no additional effect.

Bulk Up Fighting status 20 — —

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic status 20 — —

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20 — —

User's type changes to match the terrain.

Catastropika Electric physical 1 210 —

Inflicts regular damage with no additional effect.

Celebrate Normal status 40 — —

Does nothing.

Charge Electric status 20 — —

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Clangorous Soulblaze Dragon special 1 185 —

XXX new effect for clangorous-soulblaze

Coil Poison status 20 — —

Raises the user's Attack, Defense, and accuracy by one stage each.

Continental Crush Rock physical 1 * —

Inflicts regular damage with no additional effect.

Continental Crush Rock special 1 * —

Inflicts regular damage with no additional effect.

Conversion Normal status 30 — —

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30 — —

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20 — —

Uses the target's last used move.

Corkscrew Crash Steel physical 1 * —

Inflicts regular damage with no additional effect.

Corkscrew Crash Steel special 1 * —

Inflicts regular damage with no additional effect.

Cosmic Power Psychic status 20 — —

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10 — —

Raises the user's Defense by three stages.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crafty Shield Fairy status 10 — — 3

Protects all friendly Pokémon from non-damaging moves.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defend Order Bug status 10 — —

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Destiny Bond Ghost status 5 — —

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Devastating Drake Dragon physical 1 * —

Inflicts regular damage with no additional effect.

Devastating Drake Dragon special 1 * —

Inflicts regular damage with no additional effect.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Dragon Dance Dragon status 20 — —

Raises the user's Attack and Speed by one stage.

Electric Terrain Electric status 10 — —

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Extreme Evoboost Normal status 1 — —

Raises all of the user's stats by two stages.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Floral Healing Fairy status 10 — —

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

Flower Shield Fairy status 10 — —

Raises the Defense of all Grass Pokémon in battle.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Follow Me Normal status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gear Up Steel status 20 — —

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Genesis Supernova Psychic special 1 185 —

Changes the terrain to Psychic Terrain after inflicting damage.

Geomancy Fairy status 10 — —

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Gigavolt Havoc Electric physical 1 * —

Inflicts regular damage with no additional effect.

Gigavolt Havoc Electric special 1 * —

Inflicts regular damage with no additional effect.

Grassy Terrain Grass status 10 — —

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5 — —

Disables moves and immunities that involve flying or levitating for five turns.

Growth Normal status 20 — —

Raises the user's Attack and Special Attack by one stage.

Grudge Ghost status 5 — —

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guardian of Alola Fairy special 1 * —

Damages the target for 75% of its remaining HP.

Guard Split Psychic status 10 — —

Averages Defense and Special Defense with the target.

Hail Ice status 10 — —

Changes the weather to a hailstorm for five turns.

Happy Hour Normal status 30 — —

Doubles prize money.

Harden Normal status 30 — —

Raises the user's Defense by one stage.

Haze Ice status 30 — —

Resets all Pokémon's stats, accuracy, and evasion.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Healing Wish Psychic status 10 — —

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10 — —

Heals the user by half its max HP.

Heal Pulse Psychic status 10 — —

Heals the target for half its max HP.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hold Hands Normal status 40 — —

Does nothing.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40 — —

Raises the user's Attack by one stage.

Hydro Vortex Water physical 1 * —

Inflicts regular damage with no additional effect.

Hydro Vortex Water special 1 * —

Inflicts regular damage with no additional effect.

Imprison Psychic status 10 — —

Prevents the target from using any moves that the user also knows.

Inferno Overdrive Fire physical 1 * —

Inflicts regular damage with no additional effect.

Inferno Overdrive Fire special 1 * —

Inflicts regular damage with no additional effect.

Ingrain Grass status 20 — —

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Instruct Psychic status 15 — —

Forces the target to repeat its last used move.

Ion Deluge Electric status 25 — — 1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Defense Steel status 15 — —

Raises the user's Defense by two stages.

King’s Shield Steel status 10 — — 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Laser Focus Normal status 30 — —

Guarantees a critical hit with the user's next move.

Let’s Snuggle Forever Fairy physical 1 190 —

XXX new effect for lets-snuggle-forever

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Light That Burns the Sky Psychic special 1 200 —

XXX new effect for light-that-burns-the-sky

Lucky Chant Normal status 30 — —

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10 — —

User faints, and its replacement is fully healed.

Magic Coat Psychic status 15 — — 4

Reflects back the first effect move used on the user this turn.

Magnetic Flux Electric status 20 — —

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Malicious Moonsault Dark physical 1 180 —

Inflicts regular damage with no additional effect.

Mat Block Fighting status 10 — —

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Meditate Psychic status 40 — —

Raises the user's Attack by one stage.

Me First Normal status 20 — —

Uses the target's move against it before it attacks, with power increased by half.

Menacing Moonraze Maelstrom Ghost special 1 200 —

Cannot be disrupted by abilities.

Metronome Normal status 10 — —

Randomly selects and uses any move in the game.

Milk Drink Normal status 10 — —

Heals the user by half its max HP.

Mimic Normal status 10 — —

Copies the target's last used move.

Minimize Normal status 10 — —

Raises the user's evasion by two stages.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mirror Move Flying status 20 — —

Uses the target's last used move.

Mist Ice status 30 — —

Protects the user's stats from being changed by enemy moves.

Misty Terrain Fairy status 10 — —

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonlight Fairy status 5 — —

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5 — —

Heals the user by half its max HP. Affected by weather.

Mud Sport Ground status 15 — —

Halves all Electric-type damage.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Nature Power Normal status 20 — —

Uses a move which depends upon the terrain.

Never-Ending Nightmare Ghost physical 1 * —

Inflicts regular damage with no additional effect.

Never-Ending Nightmare Ghost special 1 * —

Inflicts regular damage with no additional effect.

Oceanic Operetta Water special 1 195 —

Inflicts regular damage with no additional effect.

Perish Song Normal status 5 — —

User and target both faint after three turns.

Power Split Psychic status 10 — —

Averages Attack and Special Attack with the target.

Power Trick Psychic status 10 — —

User swaps Attack and Defense.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Psychic Terrain Psychic status 10 — —

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Pulverizing Pancake Normal physical 1 210 —

Inflicts regular damage with no additional effect.

Purify Poison status 20 — —

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Quick Guard Fighting status 15 — — 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20 — —

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage Powder Bug status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Rain Dance Water status 5 — —

Changes the weather to rain for five turns.

Recover Normal status 10 — —

Heals the user by half its max HP.

Recycle Normal status 10 — —

User recovers the item it last used up.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Reflect Type Normal status 15 — —

User becomes the target's type.

Refresh Normal status 20 — —

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Role Play Psychic status 10 — —

Copies the target's ability.

Roost Flying status 10 — —

Heals the user by half its max HP.

Rototiller Ground status 10 — —

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10 — —

Changes the weather to a sandstorm for five turns.

Savage Spin-Out Bug physical 1 * —

Inflicts regular damage with no additional effect.

Savage Spin-Out Bug special 1 * —

Inflicts regular damage with no additional effect.

Searing Sunraze Smash Steel physical 1 200 —

Cannot be disrupted by abilities.

Sharpen Normal status 30 — —

Raises the user's Attack by one stage.

Shattered Psyche Psychic physical 1 * —

Inflicts regular damage with no additional effect.

Shattered Psyche Psychic special 1 * —

Inflicts regular damage with no additional effect.

Shell Smash Normal status 15 — —

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Shift Gear Steel status 10 — —

Raises the user's Attack by one stage and its Speed by two stages.

Shore Up Ground status 10 — —

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Sinister Arrow Raid Ghost physical 1 180 —

Inflicts regular damage with no additional effect.

Sketch Normal status 1 — —

Permanently becomes the target's last used move.

Slack Off Normal status 10 — —

Heals the user by half its max HP.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 — — 4

Steals the target's move, if it's self-targeted.

Soft-Boiled Normal status 10 — —

Heals the user by half its max HP.

Soul-Stealing 7-Star Strike Ghost physical 1 195 —

Inflicts regular damage with no additional effect.

Spikes Ground status 20 — —

Scatters Spikes, hurting opposing Pokémon that switch in.

Spiky Shield Grass status 10 — — 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Splash Normal status 40 — —

Does nothing.

Splintered Stormshards Rock physical 1 190 —

XXX new effect for splintered-stormshards

Spotlight Normal status 15 — — 3

Forces the target's opponents to aim at the target for the rest of the turn.

Stealth Rock Rock status 20 — —

Causes damage when opposing Pokémon switch in.

Sticky Web Bug status 20 — —

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Stockpile Normal status 20 — —

Stores energy up to three times for use with Spit Up and Swallow.

Stoked Sparksurfer Electric special 1 175 —

Has a 100% chance to paralyze the target.

Struggle Normal physical 1 50 —

User takes 1/4 its max HP in recoil.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Subzero Slammer Ice physical 1 * —

Inflicts regular damage with no additional effect.

Subzero Slammer Ice special 1 * —

Inflicts regular damage with no additional effect.

Sunny Day Fire status 5 — —

Changes the weather to sunny for five turns.

Supersonic Skystrike Flying physical 1 * —

Inflicts regular damage with no additional effect.

Supersonic Skystrike Flying special 1 * —

Inflicts regular damage with no additional effect.

Swallow Normal status 10 — —

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Synthesis Grass status 5 — —

Heals the user by half its max HP. Affected by weather.

Tail Glow Bug status 20 — —

Raises the user's Special Attack by three stages.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Tectonic Rage Ground physical 1 * —

Inflicts regular damage with no additional effect.

Tectonic Rage Ground special 1 * —

Inflicts regular damage with no additional effect.

Teleport Psychic status 20 — —

Immediately ends wild battles. No effect otherwise.

Toxic Spikes Poison status 20 — —

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Transform Normal status 10 — —

User becomes a copy of the target until it leaves battle.

Twinkle Tackle Fairy physical 1 * —

Inflicts regular damage with no additional effect.

Twinkle Tackle Fairy special 1 * —

Inflicts regular damage with no additional effect.

Water Sport Water status 15 — —

Halves all Fire-type damage.

Wide Guard Rock status 10 — — 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wish Normal status 10 — —

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40 — —

Raises the user's Defense by one stage.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.