Essentials

Carbink

Jewel Pokémon

Carbink

Rock Fairy

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Hidden Ability

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 4
  • Water 2

Pokédex Numbers

Introduced in
Generation 6
National
703
Coastal Kalos
124 X, Y

Names

Japanese
メレシー (mereshii)
メレシー
Korean
멜리시
Chinese
小碎鑽
小碎钻
French
Strassie
German
Rocara
Spanish
Carbink
Italian
Carbink

Breeding

Gender
genderless Search:
Egg groups
  • Fairy
  • Mineral
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
100 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Carbink

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
50
17.1 168 199
Defense
150
98.1 368 399
Special Attack
50
27.2 168 199
Special Defense
150
98.9 368 399
Speed
50
29.7 168 199
Total
500
70.4

Flavor

Flavor Text

Generation 6
X

Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.

Y

It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.

Omega Ruby

Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.

Alpha Sapphire

It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.

Generation 7
Moon

Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.

Ultra Sun

Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.

Sprites

Carbink Carbink

Miscellany

Species
Jewel Pokémon Search:
Color
Gray Search:
Cry
Shape
Pomaceous Search:

Height

Trainer dude

Carbink
3

0'11.8"
0.3 m

Weight

Trainer dudette

Carbink
57

12.6 lb
5.7 kg

Locations

X X
Y Y

Moves

Rock and Fairy moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

5 5 5 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

8 8 8 Sharpen Normal status 30

Raises the user's Attack by one stage.

12 12 12 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

18 18 18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 21 21 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

27 27 27 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

31 31 31 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

35 35 35 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40 40 40 Skill Swap Psychic status 10

User and target swap abilities.

46 46 46 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

49 49 49 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

50 50 50 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

60 60 60 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

70 70 70 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links