Essentials
Abilities
- Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 702
- Coastal Kalos
- 110
- Updated Alola
- 291
- Updated Ula'ula
- 112
Names
- Japanese
- デデンネ (dedenne)
- デデンネ
- Korean
- 데덴네
- Chinese
- 咚咚鼠
- 咚咚鼠
- French
- Dedenne
- German
- Dedenne
- Spanish
- Dedenne
- Italian
- Dedenne
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Dedenne |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 51.2 | 307 | 338 | |
Attack | 27.0 | 184 | 215 | |
Defense | 31.3 | 182 | 213 | |
Special Attack | 64.5 | 230 | 261 | |
Special Defense | 47.3 | 202 | 233 | |
Speed | 86.3 | 270 | 301 | |
Total | 45.6 |
Flavor
Flavor Text
-
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
-
It sneaks into people’s homes and steals electricity from their outlets. When your electric bill seems off, it’s the handiwork of this rascal.
Its upper whiskers are sensors that survey its surroundings. Its lower whiskers are organs that shoot electricity.
Sprites
Height
0'7.9"
0.2 m
Weight
4.9 lb
2.2 kg
Locations
- X
- Y
Moves
Electric and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Dedenne's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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11 | 11 | 11 | 11 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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14 | 14 | 14 | 14 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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17 | 17 | 17 | 17 | Parabolic Charge | 20 | 65 | 100% | Heals the user for half the total damage dealt to all targets. |
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20 | 20 | 20 | 20 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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23 | 23 | 23 | 23 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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26 | 26 | 26 | 26 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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30 | 30 | 30 | 30 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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31 | 31 | 31 | 31 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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34 | 34 | 34 | 34 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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39 | 39 | 39 | 39 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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42 | 42 | 42 | 42 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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45 | 45 | 45 | 45 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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50 | 50 | 50 | 50 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |