Essentials
Abilities
- Sap Sipper
Absorbs Grass moves, raising Attack one stage.
- Hydration
Cures any major status ailment after each turn during rain.
Hidden Ability
- Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 704
- Mountain Kalos
- 19
- Original Alola
- 178
- Original Akala
- 105
- Original Ula'ula
- 74
- Original Poni
- 66
- Updated Alola
- 217
- Updated Akala
- 118
- Updated Ula'ula
- 81
- Updated Poni
- 79
Names
- Japanese
- ヌメラ (numera)
- ヌメラ
- Korean
- 미끄메라
- Chinese
- 黏黏寶
- 黏黏宝
- French
- Mucuscule
- German
- Viscora
- Spanish
- Goomy
- Italian
- Goomy
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Goomy | Sliggoo Level up, starting at level 40 | Goodra Level up, starting at level 50, while it is raining outside of battle |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 17.1 | 168 | 199 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 17.2 | 148 | 179 | |
Total | 13.4 |
Flavor
Flavor Text
-
The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn’t dry out.
It’s covered in a slimy membrane that makes any punches or kicks slide off it harmlessly.
The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn’t dry out.
It’s covered in a slimy membrane that makes any punches or kicks slide off it harmlessly.
-
The weakest of all Dragon-type Pokémon, it’s unable to breathe if its skin dries out, so it sticks to shady places.
Its source of protection is its slimy, germ-laden mucous membrane. Anyone who touches it needs some thorough hand-washing.
It uses its horns to check out its surroundings. They’re very sensitive, so if you grab them, it will feel a strong shock and be unable to move.
Its body is mostly water. If it dries out, it will die, so it’s always sitting with perfect stillness in the shade.
Sprites
Height
0'11.8"
0.3 m
Weight
6.2 lb
2.8 kg
Locations
- X
- Y
Moves
Dragon moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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5 | 5 | 5 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 9 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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13 | 13 | 13 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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18 | 18 | 18 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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25 | 25 | 25 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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28 | 28 | 28 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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32 | 32 | 32 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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38 | 38 | 38 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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42 | 42 | 42 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |