Essentials
Pokédex Numbers
- Introduced in
- National
- 381
- Original Hoenn
- 197
- New Hoenn
- 206
Names
- Japanese
- ラティオス (ratiosu)
- ラティオス
- Official roomaji
- Latios
- Korean
- 라티오스
- Chinese
- 拉帝歐斯
- 拉帝欧斯
- French
- Latios
- German
- Latios
- Spanish
- Latios
- Italian
- Latios
Breeding
Compatibility
Mega Latios cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Latios |
Latios Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 92.6 | 328 | 359 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 98.7 | 388 | 419 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 91.0 | 288 | 319 | |
Total | 98.7 |
Flavor
Flavor Text
-
A highly intelligent Pokémon. By folding back its wings in flight, it can overtake jet planes.
-
A highly intelligent Pokémon. By folding back its wings in flight, it can overtake jet planes.
It understands human speech and is highly intelligent. It is a tender Pokémon that dislikes fighting.
Latios has the ability to make others see an image of what it has seen or imagines in its head. This Pokémon is intelligent and understands human speech.
Latios will only open its heart to a Trainer with a compassionate spirit. This Pokémon can fly faster than a jet plane by folding its forelegs to minimize air resistance.
Sprites
Height
7'6.6"
2.3 m
Weight
154.3 lb
70.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Dragon and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Latios's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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— | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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— | — | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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— | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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— | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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— | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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5 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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10 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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15 | — | — | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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4 | 4 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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7 | 7 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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10 | 10 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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13 | 13 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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16 | 16 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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20 | 20 | 20 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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30 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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35 | 24 | 24 | Luster Purge | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
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28 | 28 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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32 | 32 | Recover | 10 | — | — | Heals the user by half its max HP. |
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36 | 36 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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40 | 41 | 41 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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46 | 46 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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51 | 51 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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45 | Recover | 10 | — | — | Heals the user by half its max HP. |
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50 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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55 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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60 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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65 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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70 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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75 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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80 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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85 | 61 | 61 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |