Essentials
Pokédex Numbers
- Introduced in
- National
- 376
- Original Hoenn
- 192
- Updated Unova
- 264
- New Hoenn
- 201
- Original Alola
- 216
- Original Ula'ula
- 88
- Updated Alola
- 280
- Updated Ula'ula
- 101
Names
- Japanese
- メタグロス (metagurosu)
- メタグロス
- Official roomaji
- Metagross
- Korean
- 메타그로스
- Chinese
- 巨金怪
- 巨金怪
- French
- Métalosse
- German
- Metagross
- Spanish
- Metagross
- Italian
- Metagross
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Beldum | Metang Level up, starting at level 20 | Metagross Level up, starting at level 45 |
Metagross Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 96.3 | 358 | 389 | |
Defense | 98.1 | 368 | 399 | |
Special Attack | 83.7 | 278 | 309 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 91.0 | 288 | 319 | |
Total | 98.7 |
Flavor
Flavor Text
-
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
-
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
Metagross has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This Pokémon can float in the air by tucking in its four legs.
Metagross is the result of two Metang achieving fusion. When hunting, this Pokémon pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.
-
It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits.
A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains.
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.
It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.
Sprites
Miscellany
Height
8'2.4"
2.5 m
Weight
2078.7 lb
942.9 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 90
- Rate
- 3
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Metagross's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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— | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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0 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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— | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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20 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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20 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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— | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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— | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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23 | 23 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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26 | 26 | Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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29 | 29 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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32 | 32 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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35 | 35 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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38 | 38 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | 41 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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44 | 44 | Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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45 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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52 | 52 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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60 | 60 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Metang but not Metagross | |||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Metang but not Metagross | |||||||||
Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |