Essentials
Abilities
- Soundproof
Protects against sound-based moves.
- Filter
Decreases damage taken from super-effective moves by 1/4.
Hidden Ability
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 439
- Original Sinnoh
- 94
- Extended Sinnoh
- 94
- Coastal Kalos
- 113
- Updated Alola
- 59
- Updated Melemele
- 59
Names
- Japanese
- マネネ (manene)
- マネネ
- Official roomaji
- Manene
- Korean
- 흉내내
- Chinese
- 魔尼尼
- 魔尼尼
- French
- Mime Jr.
- German
- Pantimimi
- Spanish
- Mime Jr.
- Italian
- Mime Jr.
Breeding
Compatibility
Mime Jr. cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mime Jr. Either parent must hold Odd Incense | Mr. Mime Level up, knowing Mimic |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 0.6 | 213 | 244 | |
Attack | 2.2 | 118 | 149 | |
Defense | 16.8 | 158 | 189 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 41.3 | 188 | 219 | |
Total | 18.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/18
Flavor
Flavor Text
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It mimics the expressions and motions of those it sees to understand the feelings of others.
-
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
-
It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Sprites
Height
1'11.6"
0.6 m
Weight
28.7 lb
13.0 kg
Locations
- Diamond
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Mime Jr.'s higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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— | — | — | — | — | — | — | — | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Copycat | 20 | — | — | Uses the target's last used move. |
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8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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11 | 11 | 11 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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15 | 15 | 15 | 11 | 11 | 11 | 11 | 11 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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18 | 18 | 18 | 15 | 15 | 15 | 15 | 15 | Mimic | 10 | — | — | Copies the target's last used move. |
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18 | 18 | 18 | 18 | 18 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Recycle | 10 | — | — | User recovers the item it last used up. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Trick | 10 | — | 100% | User and target swap items. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | Role Play | 10 | — | — | Copies the target's ability. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | 03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |