Essentials
Abilities
- Soundproof
Protects against sound-based moves.
- Filter
Decreases damage taken from super-effective moves by 1/4.
Hidden Ability
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 122
- Kanto
- 122
- Original Johto
- 156
- Original Sinnoh
- 95
- Extended Sinnoh
- 95
- Updated Johto
- 158
- Coastal Kalos
- 114
- Updated Alola
- 60
- Updated Melemele
- 60
Names
- Japanese
- バリヤード (bariyaado)
- バリヤード
- Official roomaji
- Barrierd
- Korean
- 마임맨
- Chinese
- 魔牆人偶
- 魔墙人偶
- French
- M. Mime
- German
- Pantimos
- Spanish
- Mr. Mime
- Italian
- Mr. Mime
Breeding
Compatibility
Training
Wild held items
5% | Leppa Berry | |
nothing | ||
5% | Leppa Berry | |
5% | Leppa Berry | |
nothing | ||
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mime Jr. Either parent must hold Odd Incense | Mr. Mime Level up, knowing Mimic |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 12.0 | 158 | 189 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 80.1 | 268 | 299 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 73.2 | 248 | 279 | |
Total | 52.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
-
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
-
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Sprites
Height
4'3.2"
1.3 m
Weight
120.2 lb
54.5 kg
Locations
- Gold
- Silver
- Crystal
- Diamond
- Platinum
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Mr. Mime's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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— | — | — | — | — | — | — | — | Magical Leaf | 20 | 60 | — | Never misses. |
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— | — | — | — | — | — | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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— | — | — | — | — | — | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | — | — | — | — | — | — | — | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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— | — | — | — | — | — | — | — | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | — | — | — | — | — | — | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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15 | 6 | 5 | 5 | — | — | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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11 | 9 | 8 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Copycat | 20 | — | — | Uses the target's last used move. |
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16 | 13 | 12 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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11 | 11 | 11 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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21 | 17 | 15 | 15 | 15 | 15 | 11 | 11 | 11 | 11 | 11 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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23 | 26 | 21 | 19 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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31 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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39 | Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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18 | 18 | 18 | 15 | 15 | 15 | 15 | 15 | Mimic | 10 | — | — | Copies the target's last used move. |
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15 | 15 | 15 | 15 | 15 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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18 | 18 | 18 | 18 | 18 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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26 | 21 | 19 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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47 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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22 | Magical Leaf | 20 | 60 | — | Never misses. |
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31 | 25 | 26 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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36 | 29 | 29 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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33 | 33 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Recycle | 10 | — | — | User recovers the item it last used up. |
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37 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Trick | 10 | — | 100% | User and target swap items. |
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41 | 40 | Role Play | 10 | — | — | Copies the target's ability. |
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45 | 43 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | Role Play | 10 | — | — | Copies the target's ability. |
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41 | 49 | 47 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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46 | 53 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Level up, learned by Mime Jr. but not Mr. Mime | |||||||||||||||||||
— | — | — | — | — | — | — | — | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Confuse Ray | 10 | — | 100% | Confuses the target. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Egg, learned by Mime Jr. but not Mr. Mime | |||||||||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Mime Jr. but not Mr. Mime | |||||||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
03 | 03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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30 | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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35 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | H5 | 70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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45 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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92 | 92 | 92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |