Essentials

Rolling Kick

Fighting physical

Generation 1

Summary

Has a 30% chance to make the target flinch.

Damage Dealt

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 2
  • Normal 2
  • Poison ½
  • Psychic ½
  • Rock 2
  • Steel 2
  • Water 1

Stats

Power
60; percentile 34.1
Accuracy
85% ≈ 51.0 power
PP
15, up to 24 with PP Up PP Up
Target
Selected Pokémon
Effect chance
30
Priority
0 (normal)

Flags

Machines

Generation 1
Not a TM
Generation 2
Not a TM
Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. Has a 30% chance to make the target flinch.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 2
Gold, Silver, Crystal

A fast, spinning kick.

Generation 3
Ruby, Sapphire, Emerald

A fast kick delivered from a rapid spin.

FireRed, LeafGreen

A quick kick from a rolling spin. It may make the foe flinch.

Generation 4
Diamond, Pearl, Platinum

The user cuts a quick spin and lashes out with a sharp kick.

HeartGold, SoulSilver

The user lashes out with a quick, spinning kick. It may also make the target flinch.

Generation 5
Black, White, Black 2, White 2

The user lashes out with a quick, spinning kick. It may also make the target flinch.

Foreign Names

French
Mawashi Geri
Spanish
Patada Giro
Czech
Kop s otočkou
German
Fegekick
Italian
Calciorullo
Japanese
まわしげり (mawashigeri)

Contests

Generation 3 Contest

Type
Cool
Appeal
Jam
♥♥♥
Flavor text
Badly startles those that have made appeals.
Use after
Use before
None

Generation 4 Super Contest

Type
Cool
Appeal
♡♡♡
Flavor text
A basic performance using a move known by the Pokémon.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Rolling Kick.

Move Type Class PP Power Acc Pri Effect
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Pokémon

Fighting Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Rolling Kick's physical damage, and have the stat highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
33 11 11 9 9 9 Hitmonlee Fighting Limber
Reckless
Unburden
always male Human-Like 50 120 53 35 110 87 455
Hitmontop Fighting Intimidate
Technician
Steadfast
always male Human-Like 50 95 95 35 110 70 455
Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Machop Fighting Guts
No Guard
Steadfast
¾ male, ¼ female Human-Like 70 80 50 35 35 35 305
• • • • • Elekid Electric Static
Vital Spirit
¾ male, ¼ female Undiscovered 45 63 37 65 55 95 360

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