289 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Accelerock | ![]() |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Acid Downpour | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Acrobatics | ![]() |
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15 | 55 | 100% | Has double power if the user has no held item. |
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Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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All-Out Pummeling | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Anchor Shot | ![]() |
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20 | 80 | 100% | Traps the target. |
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Aqua Jet | ![]() |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Arm Thrust | ![]() |
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20 | 15 | 100% | Hits 2-5 times in one turn. |
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Assurance | ![]() |
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10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Astonish | ![]() |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Attack Order | ![]() |
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15 | 90 | 100% | Has an increased chance for a critical hit. |
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Avalanche | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
Barrage | ![]() |
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20 | 15 | 85% | Hits 2-5 times in one turn. |
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Beak Blast | ![]() |
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15 | 100 | 100% | -3 | Inflicts a burn on any Pokémon that makes contact before the attack. |
Beat Up | ![]() |
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10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
Bind | ![]() |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bite | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Black Hole Eclipse | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Blaze Kick | ![]() |
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10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Bloom Doom | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bolt Strike | ![]() |
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5 | 130 | 85% | Has a 20% chance to paralyze the target. |
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Bone Club | ![]() |
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20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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Bonemerang | ![]() |
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10 | 50 | 90% | Hits twice in one turn. |
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Bone Rush | ![]() |
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10 | 25 | 90% | Hits 2-5 times in one turn. |
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brave Bird | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Breakneck Blitz | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Brick Break | ![]() |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Brutal Swing | ![]() |
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20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Bug Bite | ![]() |
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20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Bullet Punch | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Bullet Seed | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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Catastropika | ![]() |
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1 | 210 | — | Inflicts regular damage with no additional effect. |
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Chip Away | ![]() |
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20 | 70 | 100% | Ignores the target's stat modifiers. |
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Circle Throw | ![]() |
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10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
Clamp | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Close Combat | ![]() |
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5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Comet Punch | ![]() |
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15 | 18 | 85% | Hits 2-5 times in one turn. |
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Constrict | ![]() |
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35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Continental Crush | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Corkscrew Crash | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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Crabhammer | ![]() |
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10 | 100 | 90% | Has an increased chance for a critical hit. |
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Cross Chop | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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Cross Poison | ![]() |
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20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Crunch | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Crush Claw | ![]() |
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10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Crush Grip | ![]() |
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5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Cut | ![]() |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Darkest Lariat | ![]() |
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10 | 85 | 100% | Ignores the target's stat modifiers. |
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Devastating Drake | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Diamond Storm | ![]() |
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5 | 100 | 95% | Has a 50% chance to raise the user's Defense by two stages for each target hit. |
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Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Dizzy Punch | ![]() |
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10 | 70 | 100% | Has a 20% chance to confuse the target. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Hit | ![]() |
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10 | 35 | 90% | Hits twice in one turn. |
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Double Kick | ![]() |
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30 | 30 | 100% | Hits twice in one turn. |
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Double Slap | ![]() |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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Dragon Ascent | ![]() |
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5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Dragon Claw | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Hammer | ![]() |
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15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rush | ![]() |
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10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Dragon Tail | ![]() |
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10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
Drain Punch | ![]() |
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10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Drill Peck | ![]() |
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20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Drill Run | ![]() |
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10 | 80 | 95% | Has an increased chance for a critical hit. |
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Dual Chop | ![]() |
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15 | 40 | 90% | Hits twice in one turn. |
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Dynamic Punch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Egg Bomb | ![]() |
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10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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Extreme Speed | ![]() |
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5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fake Out | ![]() |
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10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
False Swipe | ![]() |
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40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feint | ![]() |
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10 | 30 | 100% | 2 | Hits through Protect and Detect. |
Feint Attack | ![]() |
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20 | 60 | — | Never misses. |
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Fell Stinger | ![]() |
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25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Fire Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Fire Lash | ![]() |
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15 | 80 | 100% | Lowers the target's Defense by one stage after inflicting damage. |
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Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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First Impression | ![]() |
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10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
Fissure | ![]() |
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5 | * | 30% | Causes a one-hit KO. |
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Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flame Charge | ![]() |
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20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Flame Wheel | ![]() |
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25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Flare Blitz | ![]() |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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Fly | ![]() |
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15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Flying Press | ![]() |
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10 | 100 | 95% | ||
Focus Punch | ![]() |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
Force Palm | ![]() |
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10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Foul Play | ![]() |
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15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Freeze Shock | ![]() |
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5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
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Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Attack | ![]() |
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20 | 15 | 85% | Hits 2-5 times in one turn. |
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Fury Cutter | ![]() |
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20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Fury Swipes | ![]() |
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15 | 18 | 80% | Hits 2-5 times in one turn. |
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Fusion Bolt | ![]() |
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5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
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Gear Grind | ![]() |
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15 | 50 | 85% | Hits twice in one turn. |
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Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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Gigavolt Havoc | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Guillotine | ![]() |
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5 | * | 30% | Causes a one-hit KO. |
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Gunk Shot | ![]() |
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5 | 120 | 80% | Has a 30% chance to poison the target. |
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Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Hammer Arm | ![]() |
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10 | 100 | 90% | Lowers user's Speed by one stage. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Head Charge | ![]() |
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15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Head Smash | ![]() |
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5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Heart Stamp | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Heat Crash | ![]() |
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10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Heavy Slam | ![]() |
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10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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High Horsepower | ![]() |
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10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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High Jump Kick | ![]() |
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10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Hold Back | ![]() |
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40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Horn Attack | ![]() |
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25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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Horn Drill | ![]() |
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5 | * | 30% | Causes a one-hit KO. |
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Horn Leech | ![]() |
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10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Hydro Vortex | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Hyper Fang | ![]() |
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15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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Hyperspace Fury | ![]() |
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5 | 100 | — | Ignores and destroys protection effects. |
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Ice Ball | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Ice Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Ice Hammer | ![]() |
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10 | 100 | 90% | Lowers user's Speed by one stage. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Ice Shard | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Icicle Crash | ![]() |
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10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Icicle Spear | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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Inferno Overdrive | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Iron Head | ![]() |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Jump Kick | ![]() |
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10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Karate Chop | ![]() |
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25 | 50 | 100% | Has an increased chance for a critical hit. |
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Knock Off | ![]() |
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20 | 65 | 100% | Target drops its held item. |
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Land’s Wrath | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Leafage | ![]() |
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40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leaf Blade | ![]() |
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15 | 90 | 100% | Has an increased chance for a critical hit. |
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Leech Life | ![]() |
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10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Let’s Snuggle Forever | ![]() |
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1 | 190 | — | XXX new effect for lets-snuggle-forever |
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Lick | ![]() |
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30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Liquidation | ![]() |
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10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Low Kick | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Low Sweep | ![]() |
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20 | 65 | 100% | Lowers the target's Speed by one stage. |
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Lunge | ![]() |
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15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Mach Punch | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Magnet Bomb | ![]() |
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20 | 60 | — | Never misses. |
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Magnitude | ![]() |
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30 | * | 100% | Power varies randomly from 10 to 150. |
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Malicious Moonsault | ![]() |
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1 | 180 | — | Inflicts regular damage with no additional effect. |
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Megahorn | ![]() |
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10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metal Burst | ![]() |
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10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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Metal Claw | ![]() |
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35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Meteor Mash | ![]() |
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10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Multi-Attack | ![]() |
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10 | 90 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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Needle Arm | ![]() |
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15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Never-Ending Nightmare | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Night Slash | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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Nuzzle | ![]() |
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20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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Outrage | ![]() |
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10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Pay Day | ![]() |
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20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Peck | ![]() |
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35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Petal Blizzard | ![]() |
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15 | 90 | 100% | Inflicts regular damage. |
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Phantom Force | ![]() |
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10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Pin Missile | ![]() |
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20 | 25 | 95% | Hits 2-5 times in one turn. |
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Plasma Fists | ![]() |
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15 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Play Rough | ![]() |
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10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Pluck | ![]() |
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20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Poison Fang | ![]() |
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15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Poison Jab | ![]() |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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Poison Sting | ![]() |
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35 | 15 | 100% | Has a 30% chance to poison the target. |
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Poison Tail | ![]() |
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25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Pound | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Power Trip | ![]() |
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10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Power-Up Punch | ![]() |
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20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Power Whip | ![]() |
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10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Precipice Blades | ![]() |
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10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Present | ![]() |
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15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Psychic Fangs | ![]() |
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10 | 85 | 100% | Destroys Reflect and Light Screen. |
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Psycho Cut | ![]() |
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20 | 70 | 100% | Has an increased chance for a critical hit. |
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Pulverizing Pancake | ![]() |
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1 | 210 | — | Inflicts regular damage with no additional effect. |
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Punishment | ![]() |
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5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Pursuit | ![]() |
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20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Rapid Spin | ![]() |
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40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Razor Leaf | ![]() |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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Razor Shell | ![]() |
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10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Revenge | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
Reversal | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Rock Blast | ![]() |
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10 | 25 | 90% | Hits 2-5 times in one turn. |
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Rock Climb | ![]() |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Rock Throw | ![]() |
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15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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Rock Tomb | ![]() |
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15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Wrecker | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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Rolling Kick | ![]() |
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15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sacred Fire | ![]() |
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5 | 100 | 95% | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Sacred Sword | ![]() |
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15 | 90 | 100% | Ignores the target's stat modifiers. |
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Sand Tomb | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Savage Spin-Out | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Scratch | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Searing Sunraze Smash | ![]() |
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1 | 200 | — | Cannot be disrupted by abilities. |
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Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Seed Bomb | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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Self-Destruct | ![]() |
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5 | 200 | 100% | User faints. |
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Shadow Bone | ![]() |
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10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Shadow Claw | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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Shadow Force | ![]() |
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5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Shadow Punch | ![]() |
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20 | 60 | — | Never misses. |
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Shadow Sneak | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
Shattered Psyche | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Sinister Arrow Raid | ![]() |
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1 | 180 | — | Inflicts regular damage with no additional effect. |
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Skull Bash | ![]() |
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10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sky Attack | ![]() |
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5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sky Drop | ![]() |
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10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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Sky Uppercut | ![]() |
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15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Slam | ![]() |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Slash | ![]() |
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20 | 70 | 100% | Has an increased chance for a critical hit. |
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Smack Down | ![]() |
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15 | 50 | 100% | Removes any immunity to Ground damage. |
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Smart Strike | ![]() |
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10 | 70 | — | Never misses. |
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Smelling Salts | ![]() |
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10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Solar Blade | ![]() |
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10 | 125 | 100% | Requires a turn to charge before attacking. |
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Soul-Stealing 7-Star Strike | ![]() |
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1 | 195 | — | Inflicts regular damage with no additional effect. |
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Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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Spectral Thief | ![]() |
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10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
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Spike Cannon | ![]() |
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15 | 20 | 100% | Hits 2-5 times in one turn. |
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Spirit Shackle | ![]() |
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10 | 80 | 100% | Traps the target. |
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Splintered Stormshards | ![]() |
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1 | 190 | — | XXX new effect for splintered-stormshards |
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Steamroller | ![]() |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Steel Wing | ![]() |
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25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stomp | ![]() |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Stomping Tantrum | ![]() |
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10 | 75 | 100% | Has double power if the user's last move failed. |
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Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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Storm Throw | ![]() |
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10 | 60 | 100% | Always scores a critical hit. |
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Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Struggle | ![]() |
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1 | 50 | — | User takes 1/4 its max HP in recoil. |
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Submission | ![]() |
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20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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Subzero Slammer | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Sucker Punch | ![]() |
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5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
Sunsteel Strike | ![]() |
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5 | 100 | 100% | Cannot be disrupted by abilities. |
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Super Fang | ![]() |
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10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | ![]() |
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5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Supersonic Skystrike | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Tail Slap | ![]() |
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10 | 25 | 85% | Hits 2-5 times in one turn. |
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Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Tectonic Rage | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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Thief | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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Thousand Arrows | ![]() |
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10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
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Thousand Waves | ![]() |
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10 | 90 | 100% | Prevents the target from leaving battle. |
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Thrash | ![]() |
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10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Throat Chop | ![]() |
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15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Thunder Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Thunder Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Triple Kick | ![]() |
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10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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Trop Kick | ![]() |
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15 | 70 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Twineedle | ![]() |
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20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Twinkle Tackle | ![]() |
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1 | * | — | Inflicts regular damage with no additional effect. |
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U-turn | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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V-create | ![]() |
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5 | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
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Vice Grip | ![]() |
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30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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Vine Whip | ![]() |
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25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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Vital Throw | ![]() |
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10 | 70 | — | -1 | Never misses. |
Volt Tackle | ![]() |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Wake-Up Slap | ![]() |
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10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Wing Attack | ![]() |
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35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Wood Hammer | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Wrap | ![]() |
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20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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X-Scissor | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Zing Zap | ![]() |
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10 | 80 | 100% | Has a 30% chance to make the target flinch. |