Essentials

Arceus

Normal Arceus

Normal

Abilities

Multitype

Changes Arceus's type and form to match its held Plate.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
493

Names

Chinese
雅魯塞宇斯
French
Arceus
Italian
Arceus
Spanish
Arceus
Korean
아르세우스
German
Arceus
Japanese
アルセウス (aruseusu)
Official roomaji
Arceus

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Arceus cannot breed.

Training

Base EXP
324 Search:
Effort points
  • 3 HP
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Arceus

Arceus Forms

  • Normal Arceus
  • Bug Arceus
  • Dark Arceus
  • Dragon Arceus
  • Electric Arceus
  • Fairy Arceus
  • Fighting Arceus
  • Fire Arceus
  • Flying Arceus
  • Ghost Arceus
  • Grass Arceus
  • Ground Arceus
  • Ice Arceus
  • Poison Arceus
  • Psychic Arceus
  • Rock Arceus
  • Steel Arceus
  • Water Arceus
  • ??? Arceus

Form changes along with type to match a held Plate, due to Multitype.

Stats

Pctile Min IVs Max IVs
HP
120
96.7 413 444
Attack
120
89.3 308 339
Defense
120
92.9 308 339
Special Attack
120
91.9 308 339
Special Defense
120
95.3 308 339
Speed
120
96.5 308 339
Total
720
99.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Normal Type

Speed
★✯✯✯☆
Power
★✯✯✯✯
Skill
★✯✯✯☆
Stamina
★✯✯✯✯
Jump
★★✯✯☆
Total
6/22/25

Bug Type

Speed
★★★★★
Power
★✯✯✯☆
Skill
★✯✯✯☆
Stamina
★✯✯✯☆
Jump
★★✯✯✯
Total
10/22/25

Dark Type

Speed
★✯✯✯☆
Power
★★★★★
Skill
★✯✯✯✯
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

Dragon Type

Speed
★✯✯☆☆
Power
★✯✯✯✯
Skill
★✯✯✯✯
Stamina
★✯✯✯✯
Jump
★★✯✯✯
Total
6/23/25

Electric Type

Speed
★★★★★
Power
★✯✯✯☆
Skill
★✯✯✯✯
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

Fighting Type

Speed
★✯✯✯☆
Power
★✯✯✯✯
Skill
★★★★★
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

Fire Type

Speed
★✯✯✯☆
Power
★★★★★
Skill
★✯✯✯☆
Stamina
★✯✯✯✯
Jump
★★✯✯☆
Total
10/22/25

Flying Type

Speed
★✯✯✯✯
Power
★✯✯✯☆
Skill
★✯✯✯☆
Stamina
★✯✯✯☆
Jump
★★★★★
Total
9/22/25

Ghost Type

Speed
★✯✯✯☆
Power
★✯✯✯☆
Skill
★✯✯✯✯
Stamina
★✯✯✯☆
Jump
★★★★★
Total
9/22/25

Grass Type

Speed
★✯✯✯☆
Power
★✯✯✯☆
Skill
★✯✯✯☆
Stamina
★★★★★
Jump
★★✯✯✯
Total
10/22/25

Ground Type

Speed
★✯✯✯☆
Power
★✯✯✯✯
Skill
★✯✯✯☆
Stamina
★★★★★
Jump
★★✯✯☆
Total
10/22/25

Ice Type

Speed
★★★★★
Power
★✯✯✯✯
Skill
★✯✯✯☆
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

Poison Type

Speed
★✯✯✯☆
Power
★✯✯✯☆
Skill
★★★★★
Stamina
★✯✯✯✯
Jump
★★✯✯☆
Total
10/22/25

Psychic Type

Speed
★✯✯✯✯
Power
★✯✯✯☆
Skill
★★★★★
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

Rock Type

Speed
★✯✯✯☆
Power
★★★★★
Skill
★✯✯✯☆
Stamina
★✯✯✯✯
Jump
★★✯✯☆
Total
10/22/25

Steel Type

Speed
★✯✯✯☆
Power
★✯✯✯☆
Skill
★✯✯✯✯
Stamina
★★★★★
Jump
★★✯✯☆
Total
10/22/25

Water Type

Speed
★✯✯✯✯
Power
★✯✯✯☆
Skill
★★★★★
Stamina
★✯✯✯☆
Jump
★★✯✯☆
Total
10/22/25

??? Type

Speed
★✯✯✯✯
Power
★✯✯✯✯
Skill
★✯✯✯✯
Stamina
★✯✯✯✯
Jump
★★✯✯✯
Total
6/25/25

Flavor

Flavor Text

Generation 5
Black, White

It is said to have emerged from an egg in a place where there was nothing, then shaped the world.

Black 2, White 2

It is said to have emerged from an egg in a place where there was nothing then shaped the world.

Sprites

Normal Arceus Normal Arceus Normal Arceus Normal Arceus

Miscellany

Species
Alpha Search:
Color
Gray Search:
Cry
Footprint
Arceus
Shape
Mensal Search:

Height

Trainer dude

Normal Arceus
32

10'6.0"
3.2 m

Weight

Trainer dudette

Normal Arceus
3200

705.5 lb
320.0 kg

Locations

Pal Park

Area
Mountain
Score
100
Rate
1

Moves

Normal moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

10 10 10 10 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

20 20 20 20 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

40 40 40 40 Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

50 50 50 50 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

60 60 60 60 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

70 70 70 70 Recover Normal status 10

Heals the user by half its max HP.

80 80 80 80 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

90 90 90 90 Perish Song Normal status 5

User and target both faint after three turns.

100 100 100 100 Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Defense Steel status 15

Raises the user's Defense by two stages.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Recycle Normal status 10

User recovers the item it last used up.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Trick Psychic status 10 100%

User and target swap items.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50 50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

60 60 Quash Dark status 15 100%

Makes the target act last this turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

67 67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links