Essentials

Claydol

Claydol

ground psychic

Abilities

Levitate
This Pokemon does not take damage from Ground moves.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 0
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 2
  • ground 1
  • ice 2
  • normal 1
  • poison ½
  • psychic ½
  • rock ½
  • steel 1
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
344
Hoenn Generation 3
132

Names

Japanese
ネンドール (nendooru)
Official Roomaji
Nendoll
Korean
점토도리
Chinese
念力土偶
French
Kaorine
German
Lepumentas

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Ditto

Training

Base EXP
189
2700 EXP at level
Effort points
  • 2 Special Defense
Capture rate
90
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
BaltoyBaltoy Claydol Claydol Level up: 36

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
70
47.2 208 239
Defense
105
87.2 278 309
Special Attack
70
56.4 208 239
Special Defense
120
95.4 308 339
Speed
75
62.2 218 249
Total
500
76.2

Flavor

Flavor Text

Diamond
An ancient clay figurine that came to life as a Pokémon from exposure to a mysterious ray of light.
Pearl
An ancient clay figurine that came to life as a Pokémon from exposure to a mysterious ray of light.
Platinum
An ancient clay figurine that came to life as a Pokémon from exposure to a mysterious ray of light.
Heart Gold
It is said that it originates from clay dolls made by an ancient civilization.
Soul Silver
It is said that it originates from clay dolls made by an ancient civilization.

Sprites

Claydol Claydol Claydol Claydol

Miscellany

Species
Clay Doll
Color
black
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Claydol
Shape
Brachial

Height

Trainer dude

Claydol
15

4'11.1"
1.5 m

Weight

Trainer dudette

Claydol
1080

238.1 lb
108.0 kg

Locations

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

Rapid Spin normal Physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

3 3 Harden normal None 30 0 100%

Raises the user's Defense by one level.

5 5 Rapid Spin normal Physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7 7 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

11 11 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

15 15 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

19 19 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

25 25 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

31 Power Trick psychic None 10 0 0%

User swaps Attack and Defense.

31 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

36 36 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

40 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

42 51 Cosmic Power psychic None 20 0 100%

Raises the user's Defense and Special Defense by one level.

62 Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

73 Heal Block psychic None 15 0 100%

Prevents target from restoring its HP for five turns.

55 86 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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