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Lileep


Main Pokédex page | Flavor text and images

General

Lileep
rock grass

Abilities

Suction Cups
This Pokémon cannot be switched with Roar or Whirlwind.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
345
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
133
Diamond/Pearl Sinnoh
n/a

Names

Japanese
リリーラ
Romaji
Ririira

Flavor

Height
3'3.4" or 1 m
Weight
52.5 lb or 23.8 kg
Species
Sea Lily
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
9: Water 3
Steps to hatch
7,680
Compatible with
11 families; 21 total Pokémon

In the Wild

Base EXP
99 or 0x63
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
1 Special Defense
Wild held items
Big Root (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
345 Lileep Base form 346 Cradily Raise to level 40

Stats

Stat Base Max Stat %ile
L50 L100
HP
66
173 336 54.6
Attack
41
93 181 13.6
Defense
77
129 253 64.3
Special Attack
61
113 221 46.9
Special Defense
87
139 273 77.7
Speed
23
75 145 3.9
Average
59.2
- - 35.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It lived on the seafloor 100 million years ago and was reanimated scientifically.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Lileep's Special Attack is higher, so it will inflict more damage with special () moves.

Lileep gets the STAB from rock and grass moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
8 -- Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
15 8 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
22 15 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
29 22 Confuse Ray ghost none 10 -- 100% Confuses the target.
36 29 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
36 Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
43 43 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
50 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
50 57 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
50 57 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
50 57 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
64 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes special damage this turn, inflicts twice the damage taken to the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Recover normal none 10 -- 100% Heals the user by half its max HP.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Chains Diamond/Pearl/Platinum Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Lileep in other Pokédexes