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Happiny


Main Pokédex page | Flavor text and images

General

Happiny
normal

Abilities

Natural Cure
This Pokémon's status returns to normal when it leaves battle.
Serene Grace
The chance of a move's stat/status effect occuring is double for this Pokémon.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
440
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
96

Names

Japanese
ピンプク
Romaji
Pinpuku

Flavor

Height
1'11.6" or 0.6 m
Weight
53.8 lb or 24.4 kg
Species
Playhouse
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always female (code: 254 or 0xfe)
Breeding groups
15: No Eggs
Steps to hatch
10,240
Compatible with
Cannot breed

In the Wild

Base EXP
255 or 0xff
Capture rate
130 or 0x82
Base happiness
140 or 0x8c
Growth rate
fast
Effort points
1 HP
Wild held items
Oval Stone (50%), Lucky Punch (5%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasicStage 1
440 Happiny Baby form (mother must hold Luck Incense) 113 Chansey Level up while holding Oval Stone during the day 242 Blissey Happiness

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
5
57 109 0
Defense
5
57 109 0
Special Attack
15
67 129 0.6
Special Defense
65
117 229 46.5
Speed
30
82 159 6.3
Average
36.7
- - 4.7

Flavor

See also: All versions' flavor text and sprites

Diamond It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.

Pearl It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Happiny's Special Attack is higher, so it will inflict more damage with special () moves.

Happiny gets the STAB from normal moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
-- Pound normal physical 35 40 100% Inflicts regular damage.
5 Copycat normal none 20 -- 0% Uses the target's last used move.
9 Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
12 Sweet Kiss normal none 10 -- 75% Confuses the target.
Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Chains Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Diamond/Pearl Gravity psychic none 5 -- 0% Disables moves and immunities that involve flying or levitating for five turns.
Chains Diamond/Pearl Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Chains Diamond/Pearl Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Chains Diamond/Pearl Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Chains Diamond/Pearl Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains Diamond/Pearl Present normal physical 15 varies 90% Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Chains Diamond/Pearl Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Happiny in other Pokédexes