Essentials
Abilities
- Natural Cure
- This Pokemon's status returns to normal when it leaves battle.
- Serene Grace
- The chance of a move's stat/status effect occuring is double for this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 242
- Johto

- 218
- Sinnoh

- 98
- Johto

- 223
Names
- Japanese

- ハピナス (hapinasu)
- Official Roomaji

- Happinas
- Korean

- 해피나스
- Chinese

- 幸福蛋
- French

- Leuphorie
- German

- Heiteira
Training
- Base EXP
-
255
3642 EXP at level - Effort points
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- 3 HP
- Capture rate
- 30
- Base happiness
- 140
- Growth rate
- fast
- Wild held items
-

5%
Lucky Egg

50%
Oval Stone
5%
Lucky Egg
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 99.9 | 683 | 714 | ||
| Attack | 0.7 | 88 | 119 | ||
| Defense | 0.5 | 88 | 119 | ||
| Special Attack | 61.6 | 218 | 249 | ||
| Special Defense | 97.8 | 338 | 369 | ||
| Speed | 38.2 | 178 | 209 | ||
| Total | 90.0 | ||||
Flavor
Flavor Text

- This kindhearted Pokémon nurses sick Pokémon to health. It senses feelings of sadness.

- It is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone.

- The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.

- Anyone who takes even one taste of BLISSEY’s egg becomes unfailingly caring and pleasant to everyone.

- It has a very compassionate nature. If it sees a sick Pokémon, it will nurse the sufferer back to health.
Sprites
Miscellany
- Species
- Happiness
- Color
- pink
- Cry
- download mp3
- Habitat

urban- Pawprint

- Shape
-
Anthropomorphic
Height
4'11.1"
1.5 m
Weight
103.2 lb
46.8 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Pound |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 4 | — | — | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 7 | 4 | 5 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 7 | 9 | Refresh |
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20 | 0 | 100% | Cleanses the user of a burn, paralysis, or poison. |
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| 10 | 10 | 12 | Softboiled |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 13 | 13 | 16 | DoubleSlap |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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| 18 | 18 | 20 | Minimize |
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20 | 0 | 100% | Raises the user's evasion. |
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| 23 | 23 | 23 | Sing |
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15 | 0 | 55% | Puts the target to sleep. |
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| 28 | 28 | Egg Bomb |
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10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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| 27 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 33 | 33 | 31 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 40 | 40 | 34 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 38 | Egg Bomb |
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10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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| 42 | Healing Wish |
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10 | 0 | 0% | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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| 47 | 47 | 46 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Softboiled |
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10 | 0 | 100% | Heals the user by half its max HP. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 42 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | 48 | Skill Swap |
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10 | 0 | 100% | User and target swap abilities. |
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| 49 | 49 | Snatch |
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
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| 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 67 | Recycle |
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10 | 0 | 100% | User recovers the item it last used up. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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always female



