Essentials

Blissey

Blissey

Normal

Abilities

Natural Cure

Cures any major status ailment upon switching out.

Serene Grace

Doubles the chance of moves' extra effects occurring.

Dream Ability

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
242
Original Johto
218 Gold, Silver, Crystal
Original Sinnoh
98 Diamond, Pearl
Extended Sinnoh
98 Platinum
Updated Johto
223 HeartGold, SoulSilver

Names

German
Heiteira
French
Leuphorie
Korean
해피나스
Chinese
幸福蛋
Japanese
ハピナス (hapinasu)
Official Roomaji
Happinas

Breeding

Gender
always female Search:
Egg groups
  • Fairy
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
255 Search:
3642 EXP at level
Effort points
  • 3 HP
Capture rate
30 Search:
Base happiness
140 Search:
Growth rate
fast Search:

Wild held items

Generation 3 5% Lucky Egg Lucky Egg
Generation 4 50% Oval Stone Oval Stone
5% Lucky Egg Lucky Egg
Generation 5 100% Lucky Egg Lucky Egg

Evolution

Baby Basic Stage 1 Stage 2
Happiny Either parent must hold Luck Incense Chansey Level up, during the day, while holding an Oval Stone Blissey Level up, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
255
99.9 683 714
Attack
10
0.5 88 119
Defense
10
0.4 88 119
Special Attack
75
61.9 218 249
Special Defense
135
98.3 338 369
Speed
55
37.1 178 209
Total
540
89.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯✯
Stamina
★★★★★
Jump
★★☆
Total
10/14/17

Flavor

Flavor Text

Generation 4
Diamond

This kindhearted Pokémon nurses sick Pokémon to health. It senses feelings of sadness.

Pearl

It is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone.

Platinum

The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.

HeartGold

Anyone who takes even one taste of BLISSEY’s egg becomes unfailingly caring and pleasant to everyone.

SoulSilver

It has a very compassionate nature. If it sees a sick Pokémon, it will nurse the sufferer back to health.

Generation 5
Black, White

The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.

Sprites

Blissey Blissey Blissey Blissey

Miscellany

Species
Happiness Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Blissey
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Blissey
15

4'11.1"
1.5 m

Weight

${_("Trainer dudette")}

Blissey
468

103.2 lb
46.8 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Blissey's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

7 4 5 5 5 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

7 9 9 9 Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

10 10 12 12 Softboiled Normal non-damaging 10

Heals the user by half its max HP.

13 13 16 16 12 DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

18 18 20 20 Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

23 23 23 23 Sing Normal non-damaging 15 55%

Puts the target to sleep.

28 28 Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

27 27 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

33 33 31 31 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

40 40 34 34 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

38 38 Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

42 42 Healing Wish Psychic non-damaging 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

16 Softboiled Normal non-damaging 10

Heals the user by half its max HP.

20 Bestow Normal non-damaging 15

Gives the user's held item to the target.

23 Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

27 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

31 Sing Normal non-damaging 15 55%

Puts the target to sleep.

34 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

38 Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

42 Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

46 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

50 Healing Wish Psychic non-damaging 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

47 47 46 46 54 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Chansey but not Blissey
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Sing Normal non-damaging 15 55%

Puts the target to sleep.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Happiny but not Blissey
Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

5 5 5 Copycat Normal non-damaging 20

Uses the target's last used move.

12 12 12 Sweet Kiss Normal non-damaging 10 75%

Confuses the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chansey but not Blissey
• • • • Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

• • • • • Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • • • • Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

• • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • • • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• • • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg, learned by Happiny but not Blissey
• • • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Softboiled Normal non-damaging 10

Heals the user by half its max HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Chansey but not Blissey
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Tutor, learned by Happiny but not Blissey
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Machine, learned by Chansey but not Blissey
09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Softboiled Normal non-damaging 10

Heals the user by half its max HP.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links