Essentials

Ho-Oh

Ho-Oh

Fire Flying

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Dream Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 4
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
250
Original Johto
248 Gold, Silver, Crystal
Updated Johto
253 HeartGold, SoulSilver

Names

French
Ho-Oh
Chinese
鳳王
German
Ho-Oh
Korean
칠색조
Japanese
ホウオウ (houou)
Official Roomaji
Houou

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Ho-Oh cannot breed.

Training

Base EXP
220 Search:
3142 EXP at level
Effort points
  • 3 Special Defense
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald 100% Sacred Ash Sacred Ash
FireRed, LeafGreen nothing
Generation 4 100% Sacred Ash Sacred Ash
Generation 5 100% Sacred Ash Sacred Ash

Evolution

Baby Basic Stage 1 Stage 2
Ho-Oh

Stats

Pctile Min IVs Max IVs
HP
106
93.9 385 416
Attack
130
96.1 328 359
Defense
90
77.6 248 279
Special Attack
110
90.7 288 319
Special Defense
154
99.4 376 407
Speed
90
77.6 248 279
Total
680
99.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯☆
Skill
★★✯✯☆
Stamina
★✯✯☆
Jump
★★★★★
Total
10/19/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

HeartGold

Legends claim this Pokémon flies the world’s skies continuously on its magnificent, seven-colored wings.

SoulSilver

A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.

Generation 5
Black, White

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Sprites

Ho-Oh Ho-Oh Ho-Oh Ho-Oh

Miscellany

Species
Rainbow Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
rare Search:
Footprint
Ho-Oh
Shape
Alar Search:

Height

${_("Trainer dude")}

Ho-Oh
38

12'5.6"
3.8 m

Weight

${_("Trainer dudette")}

Ho-Oh
1990

438.7 lb
199.0 kg

Locations

Moves

Fire and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Ho-Oh's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11 11 9 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

22 22 15 9 9 Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

33 33 23 Recover Normal non-damaging 10

Heals the user by half its max HP.

44 44 29 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

15 15 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

23 23 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

55 55 37 29 29 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

66 66 43 Swift Normal special 20 60

Never misses.

77 Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

51 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

37 37 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

77 43 43 Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

50 50 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

88 88 57 57 57 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

65 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

71 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

65 65 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

71 71 Recover Normal non-damaging 10

Heals the user by half its max HP.

99 99 79 79 79 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

85 Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

85 85 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

93 93 93 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

99 99 99 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

24 DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 Swift Normal special 20 60

Never misses.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

50 50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links