Essentials

Manaphy

Manaphy

water

Abilities

Hydration
This Pokemon is cured of any major status effects during Rain Dance.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
490
Sinnoh Generation 4
151

Names

Japanese
マナフィ (manafi)
Official Roomaji
Manaphy
Korean
마나피
Chinese
瑪納霏
French
Manaphy
German
Manaphy

Breeding

Gender
genderless
Egg groups
  • Water 1
  • Fairy
Steps to hatch
10240

Compatibility

  • Ditto

Training

Base EXP
215
3071 EXP at level
Effort points
  • 3 HP
Capture rate
3
Base happiness
70
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
PhionePhione Manaphy Manaphy n/a

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
100
82.4 268 299
Defense
100
83.9 268 299
Special Attack
100
84.9 268 299
Special Defense
100
85.9 268 299
Speed
100
89.4 268 299
Total
600
95.4

Flavor

Flavor Text

Diamond
Born on a cold seafloor, it will swim great distances to return to its birthplace.
Pearl
Water makes up 80% of its body. This Pokémon is easily affected by its environment.
Platinum
It is born with a wondrous power that lets it bond with any kind of Pokémon.
Heart Gold
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.
Soul Silver
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.

Sprites

Manaphy Manaphy Manaphy Manaphy

Miscellany

Species
Seafaring
Color
blue
Cry
download mp3
Pawprint
Manaphy
Shape
Anthropomorphic

Height

Trainer dude

Manaphy
3

0'11.8"
0.3 m

Weight

Trainer dudette

Manaphy
14

3.1 lb
1.4 kg

Locations

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tail Glow bug None 20 0 100%

Raises the user's Special Attack by two levels.

Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

9 9 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

16 16 Supersonic normal None 20 0 55%

Confuses the target.

24 24 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

31 31 Acid Armor poison None 40 0 100%

Raises the user's Defense by two levels.

39 39 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

46 46 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

54 54 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

61 61 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

69 69 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

76 76 Heart Swap psychic None 10 0 0%

User and target swap stat changes.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links