Essentials
Abilities
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Dream Ability
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 150
- Kanto
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150




- Original Johto
-
249


- Updated Johto
-
254

Names
- Korean

- 뮤츠
- French

- Mewtwo
- Chinese

- 超夢
- German

- Mewtu
- Japanese

- ミュウツー (myuutsuu)
- Official Roomaji

- Mewtwo
Breeding
Compatibility
Mewtwo cannot breed.
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Mewtwo |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 93.9 | 385 | 416 | |
| Attack | 87.3 | 288 | 319 | |
| Defense | 77.6 | 248 | 279 | |
| Special Attack | 99.8 | 376 | 407 | |
| Special Defense | 80.3 | 248 | 279 | |
| Speed | 98.8 | 328 | 359 | |
| Total | 99.1 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed





- Power





- Skill





- Stamina




- Jump




- Total
- 6/19/23
Flavor
Flavor Text

-



A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.

Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.

It usually remains motionless to conserve energy, so that it may unleash its full power in battle.

-


A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.
Sprites
Height
6'6.7"
2.0 m
Weight
269.0 lb
122.0 kg
Locations
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Mewtwo's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
| — | — | — | — | — | — | — | Confusion | ![]() |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| — | — | — | — | — | — | — | Disable | ![]() |
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20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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| 11 | 11 | 11 | 8 | — | Barrier | ![]() |
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30 | — | — | Raises the user's Defense by two stages. |
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| 22 | Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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| — | — | 22 | 22 | 33 | 15 | 8 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 44 | Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| 55 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 22 | 15 | Future Sight | ![]() |
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10 | 100 | 100% | Hits the target two turns later. |
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| 33 | 33 | 29 | 22 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 44 | 44 | Future Sight | ![]() |
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10 | 100 | 100% | Hits the target two turns later. |
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| 36 | 29 | Miracle Eye | ![]() |
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40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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| 55 | 55 | 43 | 36 | Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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| 50 | 43 | Psycho Cut | ![]() |
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20 | 70 | 100% | Has an increased chance for a critical hit. |
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| 57 | 50 | Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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| 64 | 57 | Power Swap | ![]() |
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10 | — | — | User swaps Attack and Special Attack changes with the target. |
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| 64 | 57 | Guard Swap | ![]() |
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10 | — | — | User swaps Defense and Special Defense changes with the target. |
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| — | — | 66 | 66 | 66 | 71 | 64 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 88 | Future Sight | ![]() |
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10 | 100 | 100% | Hits the target two turns later. |
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| 79 | 71 | Me First | ![]() |
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20 | * | — | Uses the target's move against it before it attacks, with power increased by half. |
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| 63 | 63 | Barrier | ![]() |
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30 | — | — | Raises the user's Defense by two stages. |
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| 66 | 66 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 70 | 70 | 86 | 79 | Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| 93 | 86 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 100 | 93 | Aura Sphere | ![]() |
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20 | 90 | — | Never misses. |
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| 100 | Psystrike | ![]() |
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10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 75 | 75 | Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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| 81 | 81 | 77 | 77 | 99 | Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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| 88 | 88 | Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| 99 | 99 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||||
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Low Kick | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | ![]() |
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10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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Role Play | ![]() |
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10 | — | — | Copies the target's ability. |
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Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
| 03 | Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 01 | 01 | 01 | Focus Punch | ![]() |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | 04 | 04 | Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| 01 | DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 01 | 01 | Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | 05 | Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | 08 | Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | 09 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | 10 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | 11 | BubbleBeam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| 12 | 12 | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| 08 | 08 | 08 | 08 | Bulk Up | ![]() |
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20 | — | — | Raises the user's Attack and Defense by one stage. |
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| 07 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| 09 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | 12 | 12 | Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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| 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns.. |
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| 16 | Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 19 | Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| 16 | Pay Day | ![]() |
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20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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| 20 | 20 | 20 | 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 17 | 17 | Submission | ![]() |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 18 | 18 | Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | 19 | Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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| 20 | 20 | Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| 22 | 22 | 22 | 22 | 22 | 22 | 22 | SolarBeam | ![]() |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 30 | 30 | 30 | 30 | 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| 31 | 31 | 31 | 31 | Brick Break | ![]() |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| 30 | 30 | Teleport | ![]() |
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20 | — | — | Immediately ends wild battles. No effect otherwise. |
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| 31 | 31 | Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 33 | Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | 33 | 33 | 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 34 | 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 35 | 35 | 35 | 35 | Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 37 | 37 | 37 | 37 | Sandstorm | ![]() |
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10 | — | — | Changes the weather to a sandstorm for five turns. |
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| 34 | 34 | Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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| 35 | 35 | Metronome | ![]() |
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10 | — | — | Randomly selects and uses any move in the game. |
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| 36 | 36 | Selfdestruct | ![]() |
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5 | 200 | 100% | User faints. |
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| 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | ![]() |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 40 | 40 | Skull Bash | ![]() |
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15 | 100 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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| 39 | 39 | 39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 40 | 40 | 40 | 40 | Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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| 41 | 41 | 41 | 41 | Torment | ![]() |
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15 | — | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 41 | ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 42 | Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 43 | Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 48 | 48 | 48 | Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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| 49 | 49 | 49 | Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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| 48 | Fire Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 50 | Nightmare | ![]() |
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15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| 47 | Low Sweep | ![]() |
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20 | 60 | 100% | Lowers the target's Speed by one stage. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 45 | 45 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 52 | 52 | Focus Blast | ![]() |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 53 | 53 | Energy Ball | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 56 | 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 59 | Incinerate | ![]() |
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15 | 30 | 100% | Destroys the target's held berry. |
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| 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | Drain Punch | ![]() |
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10 | 75 | 100% | Heals the user by half the damage inflicted. |
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| 61 | 61 | Will-O-Wisp | ![]() |
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15 | — | 75% | Burns the target. |
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| 63 | 63 | Embargo | ![]() |
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15 | — | 100% | Target cannot use held items. |
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| 67 | Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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| 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 71 | 71 | Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 72 | Avalanche | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 73 | 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 78 | Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| 46 | 46 | Psywave | ![]() |
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15 | * | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 80 | 80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 84 | 84 | Poison Jab | ![]() |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 85 | 85 | Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 49 | 49 | Tri Attack | ![]() |
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10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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| 50 | 50 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | 92 | Trick Room | ![]() |
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5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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| 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | H5 | H5 | H5 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| H6 | H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H8 | Rock Climb | ![]() |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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genderless
rare

Sciurine



