Essentials
Abilities
- Pressure
- Opposing Pokemon must use 2 PP per move.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 150
- Kanto

- 150
- Johto

- 249
- Johto

- 254
Names
- Japanese

- ミュウツー (myuutsuu)
- Official Roomaji

- Mewtwo
- Korean

- 뮤츠
- Chinese

- 超夢
- French

- Mewtwo
- German

- Mewtu
Breeding
- Gender
genderless- Egg groups
-
- No Eggs
- Steps to hatch
- 30720
Compatibility
Mewtwo cannot breed.
Training
- Base EXP
-
220
3142 EXP at level - Effort points
-
- 3 Special Attack
- Capture rate
- 3
- Base happiness
- 0
- Growth rate
- slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 94.0 | 385 | 416 | ||
| Attack | 88.7 | 288 | 319 | ||
| Defense | 76.6 | 248 | 279 | ||
| Special Attack | 99.7 | 376 | 407 | ||
| Special Defense | 79.0 | 248 | 279 | ||
| Speed | 98.6 | 328 | 359 | ||
| Total | 99.0 | ||||
Flavor
Flavor Text

- A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.

- A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.

- A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.

- Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.

- It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Sprites
Miscellany
- Species
- Genetic
- Color
- purple
- Cry
- download mp3
- Habitat

rare- Pawprint

- Shape
-
Sciurine
Height
6'6.7"
2.0 m
Weight
269.0 lb
122.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| — | — | — | — | — | Disable |
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20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
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| 11 | 11 | 11 | 8 | Barrier |
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30 | 0 | 100% | Raises the user's Defense by two levels. |
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| 22 | Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| — | 22 | 22 | 33 | 15 | Swift |
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20 | 60 | 100% | Never misses. |
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| 44 | Recover |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 55 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 22 | Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| 33 | 33 | 29 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 44 | 44 | Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| 36 | Miracle Eye |
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40 | 0 | 0% | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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| 55 | 55 | 43 | Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| 50 | Psycho Cut |
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20 | 70 | 100% | Has an increased chance for a critical hit. |
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| 57 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 64 | Power Swap |
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10 | 0 | 0% | User swaps Attack and Special Attack changes with the target. |
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| 64 | Guard Swap |
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10 | 0 | 0% | User swaps Defense and Special Defense changes with the target. |
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| — | 66 | 66 | 66 | 71 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 79 | Me First |
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20 | 0 | 0% | Uses the target's move against it before it attacks, with power increased by half. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 88 | Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| 63 | Barrier |
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30 | 0 | 100% | Raises the user's Defense by two levels. |
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| 66 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 70 | 86 | Recover |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 75 | Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| 81 | 77 | 77 | 99 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 88 | 88 | Recover |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 99 | 99 | 93 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 100 | Aura Sphere |
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20 | 90 | 0% | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 08 | 08 | 08 | Bulk Up |
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20 | 0 | 100% | Raises the user's Attack and Defense by one level. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 30 | Teleport |
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20 | 0 | 100% | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 38 | 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 40 | 40 | 40 | Aerial Ace |
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20 | 60 | 100% | Never misses. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 41 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 42 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 48 | 48 | 48 | Skill Swap |
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10 | 0 | 100% | User and target swap abilities. |
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| 49 | 49 | 49 | Snatch |
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
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| 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 63 | Embargo |
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15 | 0 | 100% | Target cannot use held items. |
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| 67 | Recycle |
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10 | 0 | 100% | User recovers the item it last used up. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 50 | Nightmare |
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15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| 45 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | Poison Jab |
|
|
20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 46 | Psywave |
|
|
15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 49 | Tri Attack |
|
|
10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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| 50 | 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
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| H4 | H4 | H4 | H4 | H4 | Strength |
|
|
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|
| H5 | H5 | H5 | H5 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
||
| H6 | H6 | H6 | Rock Smash |
|
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | Rock Climb |
|
|
20 | 90 | 85% | Has a 20% chance to confuse the target. |
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