Essentials
Abilities
- Synchronize
- When this Pokemon becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 151
- Kanto

- 151
- Johto

- 250
- Johto

- 255
Names
- Japanese

- ミュウ (myuu)
- Official Roomaji

- Mew
- Korean

- 뮤
- Chinese

- 夢幻
- French

- Mew
- German

- Mew
Breeding
- Gender
genderless- Egg groups
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- No Eggs
- Steps to hatch
- 30720
Compatibility
Mew cannot breed.
Training
- Base EXP
-
64
914 EXP at level - Effort points
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- 3 HP
- Capture rate
- 45
- Base happiness
- 100
- Growth rate
- medium slow
- Wild held items
-




100%
Lum Berry


None 
100%
Lum Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 90.4 | 373 | 404 | ||
| Attack | 82.4 | 268 | 299 | ||
| Defense | 83.9 | 268 | 299 | ||
| Special Attack | 84.9 | 268 | 299 | ||
| Special Defense | 85.9 | 268 | 299 | ||
| Speed | 89.4 | 268 | 299 | ||
| Total | 95.4 | ||||
Flavor
Flavor Text

- Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.

- Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.

- Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.

- Apparently, it appears only to those people who are pure of heart and have a strong desire to see it.

- Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques.
Sprites
Miscellany
- Species
- New Species
- Color
- pink
- Cry
- download mp3
- Habitat

rare- Pawprint

- Shape
-
Sciurine
Height
1'3.7"
0.4 m
Weight
8.8 lb
4.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Pound |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 10 | 10 | 10 | — | — | Transform |
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10 | 0 | 100% | User becomes a copy of the target until it leaves battle. |
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| 20 | 20 | 20 | 10 | 10 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 30 | 30 | 30 | 20 | 20 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 40 | 40 | 40 | 30 | 30 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 40 | 40 | Barrier |
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30 | 0 | 100% | Raises the user's Defense by two levels. |
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| 50 | 50 | 50 | 50 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 60 | 60 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 70 | 70 | Me First |
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20 | 0 | 0% | Uses the target's move against it before it attacks, with power increased by half. |
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| 80 | 80 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 90 | 90 | Nasty Plot |
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20 | 0 | 0% | Raises the user's Special Attack by two levels. |
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| 100 | 100 | Aura Sphere |
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20 | 90 | 0% | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Air Cutter |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bug Bite |
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20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Fury Cutter |
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20 | 10 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Ominous Wind |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Outrage |
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15 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sky Attack |
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5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Softboiled |
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10 | 0 | 100% | Heals the user by half its max HP. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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String Shot |
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40 | 0 | 95% | Lowers the target's Speed by one level. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang |
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10 | 1 | 90% | Inflicts damage equal to half the target's HP. |
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Superpower |
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5 | 120 | 100% | Lowers the user's Attack and Defense by one level after inflicting damage. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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Tailwind |
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30 | 0 | 0% | For three turns, friendly Pokémon have doubled Speed. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Twister |
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20 | 40 | 100% | Has chance to make the target flinch. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Vacuum Wave |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 02 | 02 | 02 | Dragon Claw |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 02 | Razor Wind |
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10 | 80 | 100% | Requires a turn to charge before attacking. |
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| 03 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 04 | Whirlwind |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 08 | 08 | 08 | Bulk Up |
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20 | 0 | 100% | Raises the user's Attack and Defense by one level. |
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| 09 | 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 12 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 07 | Horn Drill |
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5 | 1 | 30% | Causes a one-hit KO. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 19 | 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 16 | Pay Day |
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20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 21 | Mega Drain |
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15 | 40 | 100% | Heals the user by half the damage inflicted. |
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| 22 | 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | DragonBreath |
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20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| 23 | Dragon Rage |
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10 | 1 | 100% | Inflicts 40 points of damage. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 27 | Fissure |
|
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5 | 1 | 30% | Causes a one-hit KO. |
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| 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 29 | 29 | 29 | 29 | 29 | Psychic |
|
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
|
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
|
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 30 | Teleport |
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20 | 0 | 100% | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 33 | Ice Punch |
|
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
|
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
|
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | 33 | Reflect |
|
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 36 | 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 37 | 37 | 37 | 37 | Sandstorm |
|
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 37 | Egg Bomb |
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10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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| 38 | 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 40 | 40 | 40 | Aerial Ace |
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20 | 60 | 100% | Never misses. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
|
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | 39 | Swift |
|
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20 | 60 | 100% | Never misses. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 41 | ThunderPunch |
|
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 40 | Skull Bash |
|
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 41 | Softboiled |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 42 | 42 | Dream Eater |
|
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 43 | Detect |
|
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
||||
| 43 | Sky Attack |
|
|
5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 45 | 45 | 45 | 45 | Attract |
|
|
15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||
| 46 | 46 | 46 | 46 | Thief |
|
|
10 | 40 | 100% | Takes the target's item. |
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| 47 | 47 | 47 | 47 | Steel Wing |
|
|
25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one level. |
||
| 48 | 48 | 48 | Skill Swap |
|
|
10 | 0 | 100% | User and target swap abilities. |
|||
| 49 | 49 | 49 | Snatch |
|
|
10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
||
| 50 | 50 | 50 | Overheat |
|
|
5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
|||
| 51 | 51 | Roost |
|
|
10 | 0 | 0% | Heals the user by half its max HP. |
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| 52 | 52 | Focus Blast |
|
|
5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
||||
| 53 | 53 | Energy Ball |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
||||
| 54 | 54 | False Swipe |
|
|
40 | 40 | 100% | Cannot lower the target's HP below 1. |
||||
| 55 | 55 | Brine |
|
|
10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||
| 56 | 56 | Fling |
|
|
10 | 1 | 100% | Throws held item at the target; power depends on the item. |
||||
| 57 | 57 | Charge Beam |
|
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
||||
| 58 | 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
|||
| 59 | 59 | Dragon Pulse |
|
|
10 | 90 | 100% | Inflicts regular damage with no additional effect. |
||||
| 60 | 60 | Drain Punch |
|
|
5 | 60 | 100% | Heals the user by half the damage inflicted. |
||||
| 61 | 61 | Will-O-Wisp |
|
|
15 | 0 | 75% | Burns the target. |
||||
| 62 | 62 | Silver Wind |
|
|
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
||||
| 63 | 63 | Embargo |
|
|
15 | 0 | 100% | Target cannot use held items. |
||||
| 48 | Fire Punch |
|
|
15 | 75 | 100% | Has a 10% chance to burn the target. |
|||||
| 49 | Fury Cutter |
|
|
20 | 10 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||||
| 50 | Nightmare |
|
|
15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
|||||
| 45 | Thunder Wave |
|
|
20 | 0 | 100% | Paralyzes the target. |
|||||
| 46 | Psywave |
|
|
15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
|||||
| 47 | 64 | 64 | Explosion |
|
|
5 | 250 | 100% | Inflicts double damage. User faints. |
|||
| 65 | 65 | Shadow Claw |
|
|
15 | 70 | 100% | Has an increased chance for a critical hit. |
||||
| 66 | 66 | Payback |
|
|
10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
| 67 | 67 | Recycle |
|
|
10 | 0 | 100% | User recovers the item it last used up. |
||||
| 68 | 68 | Giga Impact |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
| 69 | 69 | Rock Polish |
|
|
20 | 0 | 0% | Raises the user's Speed by two levels. |
||||
| 70 | 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
||||
| 71 | 71 | Stone Edge |
|
|
5 | 100 | 80% | Has an increased chance for a critical hit. |
||||
| 72 | 72 | Avalanche |
|
|
10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
|||
| 73 | 73 | Thunder Wave |
|
|
20 | 0 | 100% | Paralyzes the target. |
||||
| 74 | 74 | Gyro Ball |
|
|
5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||
| 75 | 75 | Swords Dance |
|
|
30 | 0 | 100% | Raises the user's Attack by two levels. |
||||
| 76 | 76 | Stealth Rock |
|
|
20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
||||
| 77 | 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
||||
| 78 | 78 | Captivate |
|
|
20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
||||
| 79 | 79 | Dark Pulse |
|
|
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||
| 48 | 80 | 80 | Rock Slide |
|
|
10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
| 81 | 81 | X-Scissor |
|
|
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
| 82 | 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
| 83 | 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
||||
| 84 | 84 | Poison Jab |
|
|
20 | 80 | 100% | Has a 30% chance to poison the target. |
||||
| 85 | 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
||||
| 86 | 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
| 87 | 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
||||
| 88 | 88 | Pluck |
|
|
20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
||||
| 89 | 89 | U-Turn |
|
|
20 | 70 | 100% | User must switch out after attacking. |
||||
| 49 | Tri Attack |
|
|
10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
|||||
| 50 | 90 | 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
| 91 | 91 | Flash Cannon |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
||||
| 92 | 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
|||
| H1 | H1 | H1 | H1 | H1 | Cut |
|
|
30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|
| H2 | H2 | H2 | H2 | H2 | Fly |
|
|
15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
|
| H3 | H3 | H3 | H3 | H3 | Surf |
|
|
15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
|
| H4 | H4 | H4 | H4 | H4 | Strength |
|
|
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|
| H5 | Defog |
|
|
15 | 0 | 0% | Lowers the target's evasion by one level. Removes field effects from the enemy field. |
|||||
| H5 | H5 | H5 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|||
| H6 | H5 | Whirlpool |
|
|
15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
||||
| H6 | H6 | H6 | Rock Smash |
|
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
|||
| H7 | H7 | H7 | H7 | Waterfall |
|
|
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||
| H8 | H8 | Rock Climb |
|
|
20 | 90 | 85% | Has a 20% chance to confuse the target. |
||||
| H8 | Dive |
|
|
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||||



















