Essentials

Munchlax

Munchlax

Normal

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Thick Fat

Halves damage from Fire and Ice moves.

Dream Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
446
Original Sinnoh
112 Diamond, Pearl
Extended Sinnoh
112 Platinum

Names

German
Mampfaxo
Korean
먹고자
Chinese
小卡比獸
French
Goinfrex
Japanese
ゴンベ (gonbe)
Official Roomaji
Gonbe

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • No Eggs
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Munchlax cannot breed.

Training

Base EXP
94 Search:
1342 EXP at level
Effort points
  • 1 HP
Capture rate
50 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 100% Leftovers Leftovers
Generation 5 100% Leftovers Leftovers

Evolution

Baby Basic Stage 1 Stage 2
Munchlax Either parent must hold Full Incense Snorlax Level up, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
135
98.1 443 474
Attack
85
65.2 238 269
Defense
40
11.5 148 179
Special Attack
40
16.7 148 179
Special Defense
85
75.0 238 269
Speed
5
0.1 78 109
Total
390
39.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆☆
Skill
★✯☆☆
Stamina
★★✯✯☆
Jump
★★
Total
7/13/19

Flavor

Flavor Text

Generation 4
Diamond

It wolfs down its weight in food once a day, swallowing food whole with almost no chewing.

Pearl

It hides food under its long body hair. However, it forgets it has hidden the food.

Platinum

In its desperation to gulp down food, it forgets about the food it has hidden under its fur.

HeartGold, SoulSilver

It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.

Generation 5
Black, White

In its desperation to gulp down food, it forgets about the food it has hidden under its fur.

Sprites

Munchlax Munchlax Munchlax Munchlax

Miscellany

Species
Big Eater Search:
Color
Black Search:
Cry
Footprint
Munchlax
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Munchlax
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Munchlax
1050

231.5 lb
105.0 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Munchlax's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

4 4 4 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

9 9 9 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

12 12 12 Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

17 17 17 Recycle Normal non-damaging 10

User recovers the item it last used up.

20 20 20 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

25 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

25 25 28 Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

28 28 33 Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

33 33 36 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

36 36 41 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

41 41 44 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

44 44 49 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

52 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

49 49 57 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• After You Normal non-damaging 15

Makes the target act next this turn.

• • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Selfdestruct Normal physical 5 200 100%

User faints.

• • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

• • • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links