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Smoochum


Main Pokédex page | Flavor text and images

General

Smoochum
ice psychic

Abilities

Oblivious
This Pokémon cannot become Attracted.
Forewarn
This Pokémon can see its opponent's move with the highest power, or one of them at random in the case of a tie.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
238
Gold/Silver/Crystal Johto
152
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ムチュール
Romaji
Muchuuru

Flavor

Height
1'3.7" or 0.4 m
Weight
13.2 lb or 6 kg
Species
Kiss
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always female (code: 254 or 0xfe)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
87 or 0x57
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
Aspear Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
238 Smoochum Baby form 124 Jynx Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
30
82 159 4.7
Defense
15
67 129 0.6
Special Attack
85
137 269 70.6
Special Defense
65
117 229 46.5
Speed
65
117 229 48.7
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It tests everything by touching with its lips, which remember what it likes and dislikes.

Locations

Lake Acuity

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Lake Acuity 35 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Smoochum's Special Attack is higher, so it will inflict more damage with special () moves.

Smoochum gets the STAB from ice and psychic moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Pound normal physical 35 40 100% Inflicts regular damage.
-- -- 5 Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
9 9 8 Sweet Kiss normal none 10 -- 75% Confuses the target.
13 13 11 Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
21 21 15 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
25 25 18 Sing normal none 15 -- 55% Puts the target to Sleep.
33 33 21 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
37 25 Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
28 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
31 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
37 45 35 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
38 Copycat normal none 20 -- 0% Uses the target's last used move.
45 49 41 Perish Song normal none 5 -- 100% User and target both faint after three turns.
49 57 45 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Meditate psychic none 40 -- 100% Raises the user's Attack.
Chains Diamond/Pearl/Platinum Miracle Eye psychic none 40 -- 0% Forces the target to have no Evade, and allows it to be hit by Psychic moves even if it is Dark.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
pokecenter Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
crystal Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Smoochum in other Pokédexes