Essentials

Trubbish

Trubbish

Poison

Abilities

Stench

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Prevents a held item from being removed by other Pokémon.

Hidden Ability

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
568
Original Unova
74 Black, White
Updated Unova
105 Black 2, White 2
Mountain Kalos
74 X, Y

Names

Japanese
ヤブクロン (yabukuron)
Korean
깨봉이
French
Miamiasme
German
Unratütox
Spanish
Trubbish
Italian
Trubbish

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
66 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Black Sludge Black Sludge
1% Nugget Nugget
Generation 6 5% Black Sludge Black Sludge

Evolution

Baby Basic Stage 1 Stage 2
Trubbish Garbodor Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
50
19.4 168 199
Defense
62
40.5 192 223
Special Attack
40
15.3 148 179
Special Defense
62
42.3 192 223
Speed
65
49.7 198 229
Total
329
25.2

Flavor

Flavor Text

Generation 5
Black

Inhaling the gas they belch will make you sleep for a week. They prefer unsanitary places.

White

The combination of garbage bags and industrial waste caused the chemical reaction that created this Pokémon.

Black 2, White 2

Wanting more garbage, they follow people who litter. They always belch poison gas.

Generation 6
X

The combination of garbage bags and industrial waste caused the chemical reaction that created this Pokémon.

Y

Inhaling the gas they belch will make you sleep for a week. They prefer unsanitary places.

Sprites

Trubbish Trubbish Trubbish Trubbish

Miscellany

Species
Trash Bag Search:
Color
Green Search:
Cry
Footprint
Trubbish
Shape
Anthropomorphic Search:

Height

Trainer dude

Trubbish
6

1'11.6"
0.6 m

Weight

Trainer dudette

Trubbish
310

68.3 lb
31.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Trubbish's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Poison Gas Poison status 40 90%

Poisons the target.

3 3 Recycle Normal status 10

User recovers the item it last used up.

7 7 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

12 12 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

14 14 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

18 18 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

23 23 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

23 23 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

25 25 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

29 29 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

34 34 Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

36 36 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

40 40 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

42 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

45 45 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

47 47 Explosion Normal physical 5 250 100%

User faints.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • Mud Sport Ground status 15

Halves all Electric-type damage.

• • Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • Self-Destruct Normal physical 5 200 100%

User faints.

• • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links