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Onix


Main Pokédex page | Flavor text and images

General

Onix
rock ground

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
95
Gold/Silver/Crystal Johto
62
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
34

Names

Japanese
イワーク
Romaji
Iwaaku

Flavor

Height
28'10.5" or 8.8 m
Weight
463 lb or 210 kg
Species
Rock Snake
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
34 or 0x22

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
10: Mineral
Steps to hatch
6,400
Compatible with
12 families; 29 total Pokémon

In the Wild

Base EXP
108 or 0x6c
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
95 Onix Base form 208 Steelix Trade with Metal Coat attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
45
97 189 14.4
Defense
160
212 419 98.6
Special Attack
30
82 159 4.9
Special Defense
45
97 189 17
Speed
70
122 239 55.4
Average
64.2
- - 40

Flavor

See also: All versions' flavor text and sprites

Diamond When it travels underground, it causes rumbling and tremors. It can move at 50 mph.

Pearl It squirms through the ground using its long and rugged body. It always eats while burrowing.

Locations

Stark Mountain
Stark Mountain
Victory Road
Victory Road
Victory Road
Victory Road
Iron Island
Iron Island
Iron Island
Iron Island
Iron Island
Iron Island

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain entrance 54 Morning Daytime Night 5%
Stark Mountain inside 56 Morning Daytime Night 5%
Snowpoint Temple 1F 50 - 52 Morning Daytime Night 15%
Snowpoint Temple B1F 52 - 53 Morning Daytime Night 5%
Snowpoint Temple B2F 52 - 53 Morning Daytime Night 5%
Snowpoint Temple B3F 52 - 53 Morning Daytime Night 5%
Oreburgh Mine 1F 8 Morning Daytime Night 10%
Oreburgh Mine B1F 9 Morning Daytime Night 10%
Victory Road 1F 44 Morning Daytime Night 10%
Victory Road 2F 45 Morning Daytime Night 10%
Victory Road inside 50 Morning Daytime Night 10%
Victory Road inside exit 50 Morning Daytime Night 10%
Iron Island 1F 32 - 33 Morning Daytime Night 10%
Iron Island B1F left 32 - 33 Morning Daytime Night 10%
Iron Island B1F right 32 - 33 Morning Daytime Night 10%
Iron Island B2F left 32 - 33 Morning Daytime Night 30%
Iron Island B2F right 31 - 33 Morning Daytime Night 30%
Iron Island B3F 32 - 33 Morning Daytime Night 30%

Move List

See also: This list in the move search

See also: Contest list

Onix's Attack is higher, so it will inflict more damage with physical () moves.

Onix gets the STAB from rock and ground moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
-- -- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- -- 6 6 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
15 10 9 8 Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
19 14 13 12 9 9 Rock Throw rock physical 15 50 90% Inflicts regular damage.
14 14 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
17 17 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
22 22 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
23 21 19 Harden normal none 30 -- 100% Raises the user's Defense.
25 25 Slam normal physical 20 80 75% Inflicts regular damage.
25 27 25 23 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
30 30 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
30 33 33 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
36 33 34 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
38 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 41 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
41 46 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
33 40 37 41 Slam normal physical 20 80 75% Inflicts regular damage.
43 Harden normal none 30 -- 100% Raises the user's Defense.
45 45 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
46 49 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
49 52 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
49 54 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
57 56 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Block normal none 5 -- 100% Prevents the target from leaving battle.
Chains Diamond/Pearl/Platinum Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Diamond/Pearl/Platinum Rock Blast rock physical 10 25 80% Hits 2-5 times in one turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Tutored moves
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Emerald Fire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Miscellaneous moves
pokecenter Sharpen normal none 30 -- 100% Raises the user's Attack.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 59 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 26 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 47 64 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 91 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 74 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 48 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Onix in other Pokédexes