Essentials
Abilities
- Inner Focus
- This Pokemon will not Flinch.
- Ice Body
- This Pokemon regains HP during Hail.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 361
- Hoenn

- 171
- Sinnoh

- 206

Names
- Japanese

- ユキワラシ (yukiwarashi)
- Official Roomaji

- Yukiwarashi
- Korean

- 눈꼬마
- Chinese

- 雪童子
- French

- Stalgamin
- German

- Schneppke
Training
- Base EXP
-
74
1057 EXP at level - Effort points
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- 1 HP
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
5%
Babiri Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 26.4 | 273 | 304 | ||
| Attack | 22.7 | 168 | 199 | ||
| Defense | 27.7 | 168 | 199 | ||
| Special Attack | 29.9 | 168 | 199 | ||
| Special Defense | 25.8 | 168 | 199 | ||
| Speed | 32.0 | 168 | 199 | ||
| Total | 17.0 | ||||
Flavor
Flavor Text

- In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.

- In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.

- It is said that several SNORUNT gather under giant leaves and live together in harmony.

- It’s said that if they are seen at midnight, they’ll cause heavy snow. They eat snow and ice to survive.

- It’s said that if they are seen at midnight, they’ll cause heavy snow. They eat snow and ice to survive.
Sprites
Miscellany
- Species
- Snow Hat
- Color
- gray
- Cry
- download mp3
- Habitat

cave- Pawprint

- Shape
-
Anthropomorphic
Height
2'3.6"
0.7 m
Weight
37.0 lb
16.8 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Powder Snow |
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25 | 40 | 100% | Has a 10% chance to freeze the target. |
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| — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 7 | 4 | 4 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 10 | 10 | 10 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 16 | 13 | 13 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 19 | 19 | 19 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 25 | 22 | 22 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 28 | 28 | Ice Fang |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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| 28 | 31 | 31 | Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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| 37 | 37 | Ice Shard |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| 34 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 37 | 40 | 40 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 43 | 46 | 46 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
| Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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| Disable |
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20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
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| Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Spikes |
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20 | 0 | 100% | Scatters Spikes, hurting opposing Pokémon that switch in. |
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| Weather Ball |
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10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| H5 | 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 72 | 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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½ male, ½ female


