Essentials

Uxie

Uxie

psychic

Abilities

Levitate
This Pokemon does not take damage from Ground moves.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
480
Sinnoh Generation 4
146

Names

Japanese
ユクシー (yukushii)
Official Roomaji
Yuxie
Korean
유크시
Chinese
由克希
French
Créhelf
German
Selfe

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
20480

Compatibility

Uxie cannot breed.

Training

Base EXP
210
3000 EXP at level
Effort points
  • 2 Defense
  • 1 Special Defense
Capture rate
3
Base happiness
140
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Uxie Uxie

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
75
53.3 218 249
Defense
130
95.8 328 359
Special Attack
75
61.6 218 249
Special Defense
130
97.1 328 359
Speed
95
84.7 258 289
Total
580
92.3

Flavor

Flavor Text

Diamond
Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.
Pearl
It is said that its emergence gave humans the intelligence to improve their quality of life.
Platinum
When UXIE flew, people gained the ability to solve problems. It was the birth of knowledge.
Heart Gold
According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.
Soul Silver
According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.

Sprites

Uxie Uxie Uxie Uxie

Miscellany

Species
Knowledge
Color
yellow
Cry
download mp3
Pawprint
Uxie
Shape
Sciurine

Height

Trainer dude

Uxie
3

0'11.8"
0.3 m

Weight

Trainer dudette

Uxie
3

0.7 lb
0.3 kg

Locations

Moves

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

6 6 Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

16 16 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 Swift normal Special 20 60 100%

Never misses.

21 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

31 31 Yawn normal None 10 0 100%

Target sleeps at the end of the next turn.

36 36 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

46 46 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

51 51 Extrasensory psychic Special 30 80 100%

Has a 10% chance to make the target flinch.

61 61 Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

66 66 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

76 76 Memento dark None 10 0 100%

Lowers the target's Attack and Special Attack by two levels. User faints.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

External Links