Essentials

Rotom

Rotom

Electric Ghost

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric ½
  • Fighting 0
  • Fire 1
  • Flying ½
  • Ghost 2
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
479
Extended Sinnoh
152 Platinum

Names

Korean
로토무
German
Rotom
French
Motisma
Chinese
洛托姆
Japanese
ロトム (rotomu)
Official Roomaji
Rotom

Breeding

Gender
genderless Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
132 Search:
1885 EXP at level
Effort points
  • 1 Special Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rotom

Rotom Forms

  • Rotom
  • Heat Rotom
  • Wash Rotom
  • Frost Rotom
  • Fan Rotom
  • Mow Rotom

Forms have different signature moves, and the appliance forms' stats are different from the normal form's. When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. There are appliances for switching forms in a secret room in the Team Galactic Eterna Building or the Silph Co. Office Building; the room in the Galactic Building requires a Secret Key, but the room in Silph Co. is freely accessible when walking with Rotom. Rotom can be returned to its normal form by checking the space its appliance occupied. It also reverts to its normal form upon entering the Wi-Fi Club or the Union Room.

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
50
20.5 168 199
Defense
77
63.6 222 253
Special Attack
95
79.9 258 289
Special Defense
77
65.4 222 253
Speed
91
80.1 250 281
Total
440
52.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★✯✯☆
Jump
★★★✯☆
Total
7/15/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

HeartGold, SoulSilver

Research continues on this Pokémon, which could be the power source of a unique motor.

Generation 5
Black, White

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

Sprites

Rotom Rotom Rotom Rotom

Miscellany

Species
Plasma Search:
Color
Red Search:
Cry
Footprint
Rotom
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Rotom
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Rotom
3

0.7 lb
0.3 kg

Locations

Moves

Electric and Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Rotom's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Trick Psychic non-damaging 10 100%

User and target swap items.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

ThunderShock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

8 8 8 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

15 15 15 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

22 22 22 Shock Wave Electric special 20 60

Never misses.

29 29 29 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

36 36 36 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

43 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

50 Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

43 43 57 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

50 50 64 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Rotom Form: Appears when Rotom changes to this form. Disappears if Rotom becomes another form and this move can only be learned by form change.
ThunderShock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links