Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Bronzor


Main Pokédex page | Flavor text and images

General

Bronzor
steel psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.
Heat Proof
This Pokémon takes half damage from Fire moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
436
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
88

Names

Japanese
ドーミラー
Romaji
Doomiraa

Flavor

Height
1'7.7" or 0.5 m
Weight
133.4 lb or 60.5 kg
Species
Bronze
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
5,120
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
72 or 0x48
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
Metal Coat (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
436 Bronzor Base form 437 Bronzong Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
57
164 318 34.9
Attack
24
76 147 3
Defense
86
138 271 75.5
Special Attack
24
76 147 2.8
Special Defense
86
138 271 77.3
Speed
23
75 145 3.9
Average
50
- - 15.8

Flavor

See also: All versions' flavor text and sprites

Diamond Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.

Pearl X-ray photos were taken to check its body structure. Nothing appeared, however.

Locations

Turnback Cave
Turnback Cave
Turnback Cave
Route 206
Mt. Coronet
Mt. Coronet

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Wayward Cave 1F 14 - 16 Morning Daytime Night 40%
Wayward Cave B1F 15 - 17 Morning Daytime Night 40%
Turnback Cave High-level (rooms 16-21) 64 Morning Daytime Night 5%
Turnback Cave Low-level (rooms 4-9) 44 Morning Daytime Night 5%
Turnback Cave Mid-level (most rooms) 54 Morning Daytime Night 5%
Route 206 15 Morning Daytime Night 10%
Mt. Coronet 2F 36 Morning Daytime Night 5%
Mt. Coronet 3F 36 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Bronzor gets the STAB from steel and psychic moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
7 Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
12 Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
14 Confuse Ray ghost none 10 -- 100% Confuses the target.
19 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
26 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
30 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
35 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
37 Future Sight psychic special 15 80 90% Hits the target two turns later.
41 Faint Attack dark physical 20 60 100% Never misses.
49 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
52 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Diamond/Pearl/Platinum TMs and HMs
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Bronzor in other Pokédexes